Author Topic: Under thin ice (A fox rp)  (Read 14764 times)

Offline jesija

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Re: Under thin ice (A fox rp)
« Reply #20 on: July 25, 2012, 12:11:35 am »
So be at the atlantis portal at 1:00 pm central. Got it~
Siggie is not mine O_O
But the avvie is. So please dun steal it ;~;

Offline okami129

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Re: Under thin ice (A fox rp)
« Reply #21 on: July 25, 2012, 07:26:39 pm »
Warning: the week is almost over, so remember to be there Sunday until I can sort out our map. This is a reminder, if you haven't yet then make your characters now and also I suggest you download these. Please put them in the order of the links and as for the how to download them:
All the images in parkings to to Local Disk>FeralHeart>Media>Textures
The Markings.cfg file thing goes to Local Disk>FeralHeart
All image files in all the items download goes to Local disk>FeralHeart>Media>items
And if you don't know how to download items properly, DON'T TOUCH THE Items.cfg FILE! I'll give you the code for that.
Use 'open with...' and then check the 'select program from list' hit ok, select notepad and hit ok again. It will break your items and markings down into readable code that you can use to add the markings and items. Pm me for the code, it's done in a specific order on items though.

Markings
http://www.mediafire.com/?9dh5vbogvtdv794

Items
http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=15759.0
http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=17047.0

The liar and the thief

Offline Tsume

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Re: Under thin ice (A fox rp)
« Reply #22 on: July 26, 2012, 03:40:37 pm »
Awesome Thanks alot okami,

All downloaded. and looking forward to meeting the Group. Please remind me, where are we meeting on Sunday and what time?

If you need a temp Map, I have a spare one that you could temporarily use until the main one is finished.

Here is the Website that has the Map link on it.

http://thevalleywolvesrpg.webs.com/

Feel free to friend me in game, my username is      Tsume

All The Best,
Medic
« Last Edit: July 26, 2012, 10:53:36 pm by Medic »

Offline okami129

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Re: Under thin ice (A fox rp)
« Reply #23 on: July 27, 2012, 02:59:26 pm »
Now accepting: Snow leopards, Wolves, and polar bears
Don't forget though, just because I'm widening the species variety doesn't mean this is an arctic roleplay or anything roleplay. This is a FOX roleplay and I'd prefer you make these other species secondary. The limit on snow leopards is 1 for this roleplay but wolves are only for those who earned it, same with the snow leopard. Polar bears are limited to 3 in this rp but anyone can be a polar bear.

The liar and the thief

Offline okami129

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Re: Under thin ice (A fox rp)
« Reply #24 on: July 29, 2012, 02:37:28 pm »
Reminder: we'll be gathering at the portal in about 3/4 hours. I'd like to see ALL of you there. Also, medic, the maps look like a good idea but my computer lags too much to let me see it.

The liar and the thief

Offline Tsume

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Re: Under thin ice (A fox rp)
« Reply #25 on: July 29, 2012, 03:12:46 pm »
Reminder: we'll be gathering at the portal in about 3/4 hours. I'd like to see ALL of you there. Also, medic, the maps look like a good idea but my computer lags too much to let me see it.

Alright, no worries it was just a thought. Anyway I am heading to the South pole to Alantis portal Now, see you there. ^^ if you need to whisper me, my in-game user name is    Tsume
« Last Edit: July 29, 2012, 04:52:31 pm by Medic »

Offline aviannerd

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Re: Under thin ice (A fox rp)
« Reply #26 on: July 29, 2012, 05:30:55 pm »
Name: Jade
Gender:female
Age:unknown
Breed: Aruain
Personality: Secretive and cruel
History: Refuses to share
Extra: She enjoys dark places and is normally seen slinking around them. She also would kill fox's , for a price of course.


Left Eye:Bright green
Right Eye:Bright green
Main Color: A light silver.
Markings: A darker silver on her feet, ear rims and a small amount above her tail-tip.
Scars: Many, but covered by her thick fur.
Accessories: None

Offline okami129

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Re: Under thin ice (A fox rp)
« Reply #27 on: July 29, 2012, 06:01:28 pm »
Accepted. Anyway, remember the schedule, we meet today and right now actually so be at the portal.

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Offline Tsume

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Re: Under thin ice (A fox rp)
« Reply #28 on: July 29, 2012, 06:17:16 pm »
I am here now lol

Offline okami129

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Re: Under thin ice (A fox rp)
« Reply #29 on: July 29, 2012, 06:20:41 pm »
Paste these into your items.cfg
Code: [Select]
#Bones:
#Main
#head, neck2, neck1, spine1, spine2, spine3, spine4
#tail1, tail2, tail3, tail4, tail5, tail6
#shoulder.L, arm1.L, arm2.L, arm3.L, arm4.L, (also .R)
#hand1.L, hand2.L, hand3.L, hand4.L, (also .R)
#finger1.L, finger2.L, finger3.L, finger4.L, (also .R)
#hip.L, leg1.L, leg2.L, leg3.L, (also .R)
#foot1.L, foot2.L, foot3.L, foot4.L, (also .R)
#toe1.L, toe2.L, toe3.L, toe4.L, (also .R)
#mouth, jaw, chin, forehead, nose1, nose2, toplip, botlip, tongue1, tongue2, tongue3
#toplip1.L, toplip2.L, toplip3.L, botlip1.L, botlip2.L, botlip3.L, (also .R)
#retina.L, eye.L, eyelid.L, cheek.L, brow1.L, brow2.L, (also .R)
#cochlea.L, ear.L, (also .R)
#Canine only: face.L, face.R

#offset_f: position offset for feline
#offset_c: position offset for canine
#rotation_f: rotation for feline
#rotation_c: rotation for canine


[Christmas Hat]
mesh=hat1.mesh
bone=forehead
offset_f=0.1 1.2 0.5
rotation_f=10 90 -10
offset_c=0.1 1.4 0.1
rotation_c=10 90 15

[Antlers]
mesh=antlers.mesh
material=antlerMat
bone=forehead
offset_f=0.1 1.5 0.5
rotation_f=-10 180 0
offset_c=0.1 1.4 0.1
rotation_c=-40 180 0

[Aged Antlers]
mesh=antlers.mesh
material=antlersB
bone=forehead
offset_f=0.1 1.5 0.5
rotation_f=-10 180 0
offset_c=0.1 1.4 0.1
rotation_c=-40 180 0

[Garnet Necklace]
mesh=necklace11.mesh
material=NecklaceMatGarnet
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Amethyst Necklace]
mesh=necklace11.mesh
material=NecklaceMatAmethyst
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Aquamarine Necklace]
mesh=necklace11.mesh
material=NecklaceMatAquamarine
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Diamond Necklace]
mesh=necklace11.mesh
material=NecklaceMatDiamond
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Emerald Necklace]
mesh=necklace11.mesh
material=NecklaceMatEmerald
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Pearl Necklace]
mesh=necklace11.mesh
material=NecklaceMatPearl
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Ruby Necklace]
mesh=necklace11.mesh
material=NecklaceMatRuby
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Peridot Necklace]
mesh=necklace11.mesh
material=NecklaceMatPeridot
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Sapphire Necklace]
mesh=necklace11.mesh
material=NecklaceMatSapphire
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Opal Necklace]
mesh=necklace11.mesh
material=NecklaceMatOpal
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Topaz Necklace]
mesh=necklace11.mesh
material=NecklaceMatTopaz
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Zircon Necklace]
mesh=necklace11.mesh
material=NecklaceMatZircon
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180

[Heart Necklace S]
mesh=necklace8.mesh
material=silver
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180

[Heart Necklace G]
mesh=necklace8.mesh
material=gold
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180




[Bat Necklace]
mesh=necklace13.mesh
material=bat
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180


[Telly Necklace S]
mesh=necklace2.mesh
material=silver
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180

[Telly Necklace G]
mesh=necklace2.mesh
material=gold
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180


[Vanity Necklace]
mesh=necklace3.mesh
material=NecklaceMatAquamarine
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180


[Horns1]
mesh=horns2.mesh
material=horntex
bone=forehead
offset_f=0 0.3 1.5
rotation_f=-5 0 0
offset_c=0 0.3 1.5
rotation_c=0 0 0


[Horns2]
mesh=horns2.mesh
material=horntex
bone=forehead
offset_f=0 0.2 -0.85
rotation_f=-5 180 0
offset_c=-0 1.2 -2.0
rotation_c=-30 180 0
[Ram Horns]
mesh=ramhorns.mesh
material=ramhorntex
bone=forehead
offset_f=0 2.3 .5
rotation_f=180 180 0
offset_c=0 2.3 0
rotation_c=180 180 0
[Bull Horns 1]
mesh=horns.mesh
material=bullhorn
bone=forehead
offset_f=0 0.3 1.5
rotation_f=-5 0 0
offset_c=0 0.3 1.5
rotation_c=0 0 0
[Bull Horns 2]
mesh=horns.mesh
material=bullhorn
bone=forehead
offset_f=0 0 -0.85
rotation_f=15 180 0
offset_c=-0 1.2 -2.0
rotation_c=-30 180 0
[Xaph Horns]
mesh=xaphhorns.mesh
material=xaph
bone=forehead
offset_f=0 2.2 1.5
rotation_f=230 0 0
offset_c=0 1.5 2
rotation_c=260 0 0



[Tail Ribbon]
mesh=ribbon.mesh
material=ribbonMat
bone=tail5
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0 -1.0 .5
rotation_c=0 180 0


[Tail Leaf]
mesh=feather.mesh
material=feather
bone=tail6
offset_f=0 2.8 1.0
rotation_f=60 180 180
offset_c=0 2.1 1.0
rotation_c=60 180 180

[Checkered Bracelet L]
mesh=bracelet1.mesh
material=checkeredbracelet
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0


[Checkered Bracelet R]
mesh=bracelet1.mesh
material=checkeredbracelet
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0


[Red Bracelet L]
mesh=bracelet1.mesh
material=bred
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0


[Red Bracelet R]
mesh=bracelet1.mesh
material=bred
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0


[Rainbow Bracelet L]
mesh=bracelet4L.mesh
material=tie2
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0


[Rainbow Bracelet R]
mesh=bracelet4R.mesh
material=tie2
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0


[Spikey Bracelet L]
mesh=bracelet6L.mesh
material=collarMat
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0


[Spikey Bracelet R]
mesh=bracelet6R.mesh
material=collarMat
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0


[Spikey Collar]
mesh=collar3.mesh
material=collarMat
bone=neck2
offset_f=0 0 .5
rotation_f=0 0 0
offset_c=0 .2 .3
rotation_c=0 0 0
[Bell Collar]
mesh=bell.mesh
material=bellcollarMAT
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0 0 -1.3
rotation_c=0 180 0





[ZT Helmet Silver]
mesh=helmet3.mesh
material=zthelmMatSILVER
bone=forehead
offset_f=0 0.2 0.4
rotation_f=-20 180 0
offset_c=0 .5 -.5
rotation_c=-50 180 0
[ZT Helmet Gold]
mesh=helmet3.mesh
material=zthelmMatGOLD
bone=forehead
offset_f=0 0.2 0.4
rotation_f=-20 180 0
offset_c=0 .5 -.5
rotation_c=-50 180 0
[ZT Helmet Snow]
mesh=helmet3.mesh
material=zthelmMatSNOW
bone=forehead
offset_f=0 0.2 0.4
rotation_f=-20 180 0
offset_c=0 .5 -.5
rotation_c=-50 180 0
[ZT Helmet Dark]
mesh=helmet3.mesh
material=zthelmMatDARK
bone=forehead
offset_f=0 0.2 0.4
rotation_f=-20 180 0
offset_c=0 .5 -.5
rotation_c=-50 180 0
[Grad's Helmet]
mesh=helmet2.mesh
material=silver
bone=forehead
offset_f=0 0 -.7
rotation_f=0 180 0
offset_c=0 1 -1.5
rotation_c=-30 180 0




[Aqua Bubble]
mesh=bubble1.mesh
material=bubbleMat
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Red Bubble]
mesh=bubble2.mesh
material=bubbleMat2
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Blue Bubble]
mesh=bubble3.mesh
material=bubbleMat3
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Green Bubble]
mesh=bubble4.mesh
material=bubbleMat4
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Yellow Bubble]
mesh=bubble5.mesh
material=bubbleMat5
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Pink Bubble]
mesh=bubble6.mesh
material=bubbleMat6
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Orange Bubble]
mesh=bubble7.mesh
material=bubbleMat7
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[White Bubble]
mesh=bubble8.mesh
material=bubbleMat8
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Black Bubble]
mesh=bubble9.mesh
material=bubbleMat9
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Rainbow Bubble]
mesh=bubble9.mesh
material=bubbleRainbowMat
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0



[Ear Feather]
mesh=feather_02.mesh
material=earFeatherMAT
bone=forehead
offset_f=-1 1 0.5
rotation_f=0 300 -250
offset_c=-1 1 -.3
rotation_c=-0 300 -250



[Rose Behind Left Ear]
mesh=rose.mesh
material=roseMat
bone=forehead
offset_f=-.5 .25 1.7
rotation_f=-60 0 0
offset_c=-.2 0 .2
rotation_c=-30 0 0


[Rose Behind Right Ear]
mesh=rose.mesh
material=roseMat
bone=forehead
offset_f=.5 .25 1.7
rotation_f=-60 0 0
offset_c=.2 0 .2
rotation_c=-30 0 0


[Rose In Mouth]
mesh=rose.mesh
material=roseMat
bone=botlip
offset_f=0 1.0 .7
rotation_f=0 180 90
offset_c=0 .5 0.85
rotation_c=0 180 90


[Twig]
mesh=twig.mesh
bone=botlip
offset_f=0 1.8 .35
rotation_f=90 -180 0
offset_c=0 1.8 .8
rotation_c=90 -180 0

[Candy Cane]
mesh=candycane.mesh
material=candycaneMat
bone=botlip
offset_f=.2 1 0
rotation_f=90 -90 0
offset_c=.2 1 .4
rotation_c=90 -90 0


[Spikey Earrings S]
mesh=earrings.mesh
material=silver
bone=forehead
offset_f=0 1.8 0.8
rotation_f=10 0 0
offset_c=0 2.3 0.5
rotation_c=10 0 0
[Spikey Earrings G]
mesh=earrings.mesh
material=gold
bone=forehead
offset_f=0 1.8 0.8
rotation_f=10 0 0
offset_c=0 2.3 0.5
rotation_c=10 0 0


[Pink Earring L]
mesh=earrings2.mesh
material=erPINK
bone=forehead
offset_f=-1.0 1.8 0.8
rotation_f=10 0 0
offset_c=-.8 2.3 0.5
rotation_c=0 0 0
[Pink Earring R]
mesh=earrings2.mesh
material=erPINK
bone=forehead
offset_f=1.0 1.8 0.8
rotation_f=10 0 0
offset_c=.8 2.3 0.5
rotation_c=0 0 0


[Nosering S]
mesh=nosering.mesh
material=silver
bone=nose2
offset_f=0 -.1 -.85
rotation_f=20 180 0
offset_c=0 -.1 -1.3
rotation_c=20 180 0
[Nosering G]
mesh=nosering.mesh
material=gold
bone=nose2
offset_f=0 -.1 -.85
rotation_f=20 180 0
offset_c=0 -.1 -1.3
rotation_c=20 180 0



[Just A Note]
mesh=note.mesh
material=note1
bone=botlip
offset_f=.2 1.7 -.17
rotation_f=70 0 90
offset_c=.2 1.6 .45
rotation_c=90 0 90
[Just Another Note]
mesh=note.mesh
material=note3
bone=botlip
offset_f=.2 1.7 -.17
rotation_f=70 0 90
offset_c=.2 1.6 .45
rotation_c=90 0 90
[The Best Note]
mesh=note.mesh
material=note2
bone=botlip
offset_f=.2 1.7 -.17
rotation_f=70 0 90
offset_c=.2 1.6 .45
rotation_c=90 0 90
[Derpy Note]
mesh=note.mesh
material=note4
bone=botlip
offset_f=.2 1.7 -.17
rotation_f=70 0 90
offset_c=.2 1.6 .45
rotation_c=90 0 90
[Lovely Note]
mesh=note.mesh
material=note5
bone=botlip
offset_f=.2 1.7 -.17
rotation_f=70 0 90
offset_c=.2 1.6 .45
rotation_c=90 0 90

[Checkered Tie]
mesh=tie.mesh
material=tie
bone=neck2
offset_f=0 .5 1.2
rotation_f=0 180 0
offset_c=0 .3 .3
rotation_c=0 180 0


[Rainbow Tie]
mesh=tie.mesh
material=tie2
bone=neck2
offset_f=0 .5 1.2
rotation_f=0 180 0
offset_c=0 .3 .3
rotation_c=0 180 0


[Smiley Tie]
mesh=tie.mesh
material=tie3
bone=neck2
offset_f=0 .5 1.2
rotation_f=0 180 0
offset_c=0 .3 .3
rotation_c=0 180 0


[Red Glow Eye L]
mesh=gloweye1L.mesh
material=gloweye1Mat
bone=eye.L
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0
[Red Glow Eye R]
mesh=gloweye1R.mesh
material=gloweye1Mat
bone=eye.R
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0
[Yellow Glow Eye L]
mesh=gloweye2L.mesh
material=gloweye2Mat
bone=eye.L
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0
[Yellow Glow Eye R]
mesh=gloweye2R.mesh
material=gloweye2Mat
bone=eye.R
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0
[Blue Glow Eye L]
mesh=gloweye3L.mesh
material=gloweye3Mat
bone=eye.L
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0
[Blue Glow Eye R]
mesh=gloweye3R.mesh
material=gloweye3Mat
bone=eye.R
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0


[Glasses]
mesh=glasses1.mesh
material=silver
bone=nose1
offset_f=0 2 .3
rotation_f=0 90 90
offset_c=0 1.8 .3
rotation_c=0 80 90
[Sunglasses]
mesh=glasses2.mesh
material=glassesMat2
bone=nose1
offset_f=0 2 .3
rotation_f=0 90 90
offset_c=0 1.8 .3
rotation_c=0 80 90



[Spine 1]
mesh=spine1.mesh
material=spine
bone=spine1
offset_f=-1.2 3 3.3
rotation_f=190 0 0
offset_c=-1.2 2 3.6
rotation_c=200 0 0
[Spine 2]
mesh=spine2.mesh
material=spine
bone=spine2
offset_f=-1.2 2 -2.5
rotation_f=10 0 0
offset_c=-1.2 2 -2.5
rotation_c=10 0 0


[Pumpkin Head]
mesh=pumpkin.mesh
material=pumpkinMat
bone=forehead
offset_f=0 -1.5 -.8
rotation_f=0 180 0
offset_c=0 0 -2.7
rotation_c=-30 180 0

[Shackle]
mesh=Shackle.mesh
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[Masamune]
mesh=masamune.mesh
bone=Main
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[Hawk]
mesh=hawk.mesh
bone=Main
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[Link Weapons]
mesh=swordshield.mesh
bone=Main
offset_f=0 -7.8 0
rotation_f=0 0 0
offset_c=0 -7.5 0
rotation_c=0 0 0

[Hylian Shield]
mesh=shield.mesh
bone=Main
offset_f=0 -7.8 0
rotation_f=0 0 0
offset_c=0 -7.5 0
rotation_c=0 0 0

[Master Sword]
mesh=MasterSword.mesh
bone=jaw
offset_f=0 2 -.5
rotation_f=130 1 5
offset_c=0 1.7 -.2
rotation_c=150 1 5

[Reindeer Antlers]
mesh=reindeer.mesh
bone=forehead
offset_f=-.1 -8.3 -6
rotation_f=0 0 0
offset_c=-.1 -7 -8
rotation_c=10 0 0

[Amaterastu's Mirror]
mesh=kagami.mesh
bone=Main
offset_f=0 -7 0
rotation_f=0 0 0
offset_c=0 -7 0
rotation_c=0 0 0

[Unicorn Horn]
mesh=UniHorn.mesh
bone=forehead
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[Tear Gem]
mesh=teargem.mesh
material=onyx
bone=forehead
offset_f=0 -1.5 -7.5
rotation_f=-18 0 0
offset_c=0 .8 -8.3
rotation_c=-5 0 0

[Sphere Gem]
mesh=sphere.mesh
material=sapphire
bone=forehead
offset_f=.05 1 -.7
rotation_f=0 0 0
offset_c=.05 1.8 -1
rotation_c=0 0 0

[Diamond Gem]
mesh=diamondgem.mesh
material=diamond
bone=forehead
offset_f=0 .9 -.6
rotation_f=0 0 0
offset_c=0 1.6 -1.2
rotation_c=15 0 0

[Square Gem]
mesh=squaregem.mesh
material=emerald
bone=forehead
offset_f=-.05 -.9 -.5
rotation_f=0 0 0
offset_c=-.03 -.4 -1.3
rotation_c=0 0 0

[Midna]
mesh=Midna.mesh
bone=Main
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 1.3 63
rotation_c=0 0 0

[Buster Sword]
mesh=buster.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=0 -8 0

[Ifrit Horns]
mesh=IfritHorns.mesh
bone=forehead
offset_f=-.55 -.3 4
rotation_f=0 0 0
offset_c=-.58 0 3.5
rotation_c=0 0 0

[Ifrit X Horns]
mesh=IfritXHorns.mesh
bone=forehead
offset_f=-.1 0 3
rotation_f=0 0 0
offset_c=-.1 -1 1
rotation_c=40 0 0

[Wooden Keyblade]
mesh=WoodenBlade.mesh
bone=mouth
offset_f=3.5 2.5 -.1
rotation_f=0 0 0
offset_c=3.5 2 .1
rotation_c=0 0 0

[Kingdom Key]
mesh=KingdomKey.mesh
bone=jaw
offset_f=0 2 0
rotation_f=130 1 5
offset_c=0 1.5 .2
rotation_c=150 1 5

[Terra's Keyblade]
mesh=Terra1.mesh
bone=jaw
offset_f=-3.3 2 0
rotation_f=130 1 5
offset_c=-3.3 1.5 .2
rotation_c=150 1 5

[Ventus' Keyblade]
mesh=Ven1.mesh
bone=jaw
offset_f=1.3 3 0
rotation_f=100 11 10
offset_c=1.3 2.4 .2
rotation_c=100 11 10

[SoulBlade]
mesh=SoulBlade.mesh
bone=jaw
offset_f=4.6 43 7
rotation_f=100 11 10
offset_c=4.4 42 6.9
rotation_c=100 11 10

[Aqua's Keyblade]
mesh=AQUA1.mesh
bone=jaw
offset_f=-1.6 2.2 0
rotation_f=100 11 10
offset_c=-1.6 1.2 0
rotation_c=100 11 10

The liar and the thief