I tried WQ a while ago. It would be fine if it weren't for the glitches. Been having a terrible time with them on my computer. Especially trying to pick stuff up. It just won't let me pick stuff up, or it is very picky. I get the distinct impression that WQ is putting all their funding into keeping chat "appropriate" and doing nothing to actually make the game itself better.
Also, instead of limiting the chat lexicon, they should have emote-only chat. At least experiment with it. It would be interesting to have someone snarl at you when you aren't sure precisely what they expect. Body language only I think would actually be fairly fun.
Question: When was the last non-security update done? And what was done in it? Anyone know how I can find out?
There won't be any more updates on anything. The Minnesota Zoo cut WQ's grant funding.
They have money to keep the servers open and forum up for a while, but otherwise, that's it. They aren't accepting donations much, either.
The reason WQ couldn't make anything great was A) The game engine they used, B) The fact that they had a tight budget and C) they threw multi-player in at the last minute. Plus there's also the fact that the game would have to be very specific in order to get more funding in the past.
They had to make a compromise. Make a good game? Or help make sure the game has suitable content to encourage more money to come their way? After hanging around and lurking there for several years, that's how I see it.
Makes sense. I feel for the administration, I really do. Must be hard making a game like that with minimal funding. That doesn't change the fact that it wasn't very high quality. Too bad it had to be that way.
You know, I think
Rockstar or
Bandai should make a wolf game. Not a fantasy one, but a true sim (or as true as can be accomplished). Once you get anyone who wants a wolf game to be "educational" or super-appropriate is going to run into some sim issues. And anyone who has a clue what
Rockstar is about knows they don't give a rat about that stuff. Only problem is
Rockstar would probably overdo it. Bandai, on the other hand, might be able to balance the scales a little better.
Bandai has more that anime-ish feel that it should have, without getting excessive like
Rockstar typically does. Of course, this is if I were to have a videogame about wolves tailored to my whims, which is completely unrealistic, I know. Still, if
Rockstar or
Bandai were to produce a wolf game, I am sure it would be awesome!