Author Topic: Vale Map  (Read 4555 times)

Offline WoodDog

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Re: Vale Map
« Reply #10 on: April 27, 2013, 07:13:09 am »
Do you mean mixing RGB or two masks?

Also, how do I change portal's position? I changed the destination position and arrival yaw but it doesn't seem to have any impact :|

Aaand another. Items I retextured don't appear when I test the map in-game. The materials I use are FH's default. Do I have to mess with FH's folders after exporting?
« Last Edit: April 27, 2013, 12:52:46 pm by WoodDog »

Offline kittycats9

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Re: Vale Map
« Reply #11 on: April 27, 2013, 08:45:38 pm »
Two masks AND the RGB :\ Ingredient has a tutorial on portal-placing and not sure about the object retexture.
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Offline WoodDog

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Re: Vale Map
« Reply #12 on: April 28, 2013, 09:59:50 am »
So items now appear, BUT I can't export the map anymore -_- Figured how to add portals, but they don't work. Brilliant. Added progress images to make it less of a spam.
« Last Edit: April 28, 2013, 10:01:29 am by WoodDog »

Offline kittycats9

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Re: Vale Map
« Reply #13 on: April 30, 2013, 12:00:49 am »
Hmm, did you try redownloading FH? Also, you have to accept the save for export-ation.
A few quotes, from my friends: "As the day begins anew, do does our lives." - Aang, on Katara and his wedding day.

Offline WoodDog

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Re: Vale Map
« Reply #14 on: April 30, 2013, 08:28:40 am »
No I didn't. But I removed all portals and now it can be exported again.

Offline Neowulf

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Re: Vale Map
« Reply #15 on: May 06, 2013, 01:17:51 am »
I would so download this map. It would be great if you're putting a forest in it.

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Offline Roki

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Re: Vale Map
« Reply #16 on: May 06, 2013, 08:31:01 am »
Lol, I just learnt how to put more than 3 textures in the map, thank you everyone

Offline ringoluver

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Re: Vale Map
« Reply #17 on: May 28, 2013, 06:18:54 pm »
This looks like it's going to be pretty good. As a map maker myself, I'm always looking for other awesome talent. Can't wait to see the final product!


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Offline WoodDog

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Re: Vale Map
« Reply #18 on: May 31, 2013, 12:21:12 pm »
Thanks! But one issue still bothers me as I get all kinds of answers -  I retextured FH's default objects and saved them in FH default folders, where I also put most of custom objects too, and I placed all those items in the map, would they appear for other people? (I heard it's better to create new groups for items you put in your map, and I wonder is it just to make things easier or to make sure objects show up at all?) And I also created some new textures for objects, would I have to include them additionally in download, or exporting is enough?

Offline ringoluver

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Re: Vale Map
« Reply #19 on: May 31, 2013, 04:32:39 pm »
It is fine to save them into FH's default folders, but you should definitely have the objects used in your map in your own object group. Don't use the groups like MyTrees, MyRocks, etc. This is not just to make things easier, this will make sure the items actually show up at all. And the new textures should appear just fine once you export if they are in your own object group. Good to test this stuff with a friend or two and have them report problems before you release it to the public.


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