Double check that preset's material file. Make sure that the coding in the material file corresponds to the individual preset files. Example with a small part of a preset's coding:
material preset_1_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_1body.jpg
}
}
}
}
material preset_1_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_1body.jpg
}
}
}
}
material preset_1_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_1head.jpg
}
}
}
}
material preset_1_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_1head.jpg
}
}
}
}
material preset_1_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_1_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_1eye.jpg
}
}
}
}
material preset_1_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_1tail.jpg
}
}
}
}
material preset_1_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_1mane.png
}
}
}
}
The parts that I highlighted in red are the parts that you need to pay attention to most. Be sure that those parts of the coding match up to their corresponding parts of the preset that you made. Also be sure that the individual preset files are saved as the correct file type.