Oops, sorry. Forgot the items thing DX
Here's the code:
[Top hat]
mesh=tophat.mesh
bone=forehead
offset_f=0.0 4.0 -0.2
rotation_f=0 90 -10
offset_c=0.1 1.4 0.1
rotation_c=10 80 15
It works on canine, but looks kind of funny on it. And I have no idea how to texture it. I added the colours in Blender.