Jungle
Thanks! I don't know if it 'layers' or not.....I honestly don't even quite know what that is/does O_O But that's okay
How can you get colors on a transparent preset?
material preset_2_bodyMatL{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture Transparentbody.png tex_address_mode wrap filtering trilinear } } }} texture_unit { texture Transparentbody.png } } }}material preset_2_bodyMatR{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture TransparentBody.png tex_address_mode wrap filtering trilinear } texture TransparentBody.png } } }}material preset_2_headMatL{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture Transparenthead.png tex_address_mode wrap filtering trilinear } texture Transparenthead.png } } }}material preset_2_headMatR{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture Transparenthead.png tex_address_mode wrap filtering trilinear } texture Transparenthead.png } } }}material preset_2_eyeMatL{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture eyes.png tex_address_mode wrap filtering trilinear } texture Transparenteye.png } } }}material preset_2_eyeMatR{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture eyes.png tex_address_mode wrap filtering trilinear } texture Transparenteye.png } } }}material preset_2_tailMat{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture Transparenttail.png tex_address_mode wrap filtering trilinear } texture Transparenttail.png } } }}material preset_2_maneMat{ technique { pass { lighting off cull_hardware none cull_software none scene_blend alpha_blend depth_write off texture_unit { texture GuideMane.png } } }}material preset_2_equipMatR{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture wings.png tex_address_mode wrap filtering trilinear } texture Transparentwing.png } } }}material preset_2_equipMatL{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture wings.png tex_address_mode wrap filtering trilinear } texture Transparentwing.png } } }}