Author Topic: Plantastic Items(Default map objects put into item form)  (Read 173 times)

Online FlyingGrass

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Plantastic Items(Default map objects put into item form)
« on: October 12, 2019, 10:03:49 pm »
I've turned FeralHeart's default map objects into items!

The quote that inspired this.

I think we should have acacia trees as playable characters.🤔


Instructions: Go to "C:FeralHeart", open the Items.cfg file, then copy the code to the bottom of the Items.cfg file. As far as I know, no files are needed at all, as(On my screen) the game pulls the objects from their normal folders.

Here's what to copy:
Code: [Select]
[====Plantastic====]

[Acacia Tree Replace]
mesh=acaciaTree.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Oak Tree Replace]
mesh=oakTree.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Fir Tree Replace]
mesh=firTree.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Palm Tree Replace]
mesh=Palm1.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Rock Replace]
mesh=rock1.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Hill Replace]
mesh=mount1.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Bush Replace]
mesh=shrub2.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[FlowerBush Replace]
mesh=shrub.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Fern Replace]
mesh=farn1.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Flower1 Replace]
mesh=flower1.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Flower2 Replace]
mesh=flower2.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Flower3 Replace]
mesh=flower3.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Mushroom1 Replace]
mesh=shroom1.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Mushroom2 Replace]
mesh=shroom2.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Sign Replace]
mesh=fhsign.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Globe Replace]
mesh=globe.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Log Replace]
mesh=baumstamm.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Grass Replace]
mesh=grass.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Big Grass Patch Replace]
mesh=biggrasspatch.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Crystal Replace]
mesh=crystal1.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Cube Replace]
mesh=BasicCube.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Sphere Replace]
mesh=BasicSphere.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Cylinder Replace]
mesh=BasicCylinder.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Ring Replace]
mesh=BasicRing.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Cone Replace]
mesh=BasicCone.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[FH Logo Replace]
mesh=flatplane.mesh
material=flatplanefhlogo
bone=spine2
offset_f=0 0 5
rotation_f=-90 0 0
offset_c=0 0 5
rotation_c=-90 0 180

Screenshot:


With this tree item, you can...
Block the paths!


Roll over to turn into a tree stump!


Cats may get revenge upon trees for trapping them... By getting the tree trapped!
Or even be the tree that traps cats!

And more!

Above is a maximum sized character, minimum sized characters are more tree-sized.



All meshes and textures harnessed here don't belong to me.
« Last Edit: October 14, 2019, 01:18:36 am by FlyingGrass »

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Offline Bloo.

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Re: Acacia tree in item form.(Update: Simplified install method now)
« Reply #1 on: October 12, 2019, 11:40:00 pm »
You better post a screenshot of this right now xDD

Online FlyingGrass

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Re: Acacia tree in item form.(Update: Simplified install method now)
« Reply #2 on: October 13, 2019, 12:45:21 am »
Affirmative, added screenshots! ^-^

My presets.

Good things take time, so I'll take an eternity and create something so good that the human brain can't handle the sheer goodness of it.

Offline Bloo.

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Re: Acacia tree in item form.(Update: Simplified install method now)
« Reply #3 on: October 13, 2019, 01:12:03 am »
Oh my gosh this is amazing xDDD

Offline Oddonelynx

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Re: Acacia tree in item form.(Update: Simplified install method now)
« Reply #4 on: October 13, 2019, 01:43:38 am »
Hehehehehe >: )
« Last Edit: October 13, 2019, 01:48:45 am by Oddonelynx »

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Offline VortexAlive

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Re: Acacia tree in item form.(Update: Simplified install method now)
« Reply #5 on: October 13, 2019, 09:55:28 am »
Pfft now we can see flying trees in fh. xD
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Offline Reindeer8888

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Re: Acacia tree in item form.
« Reply #6 on: October 13, 2019, 12:39:35 pm »
How about a rock and crystal playable characters?
« Last Edit: October 13, 2019, 05:35:27 pm by Reindeer8888 »

Offline Sisu

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Re: Acacia tree in item form.
« Reply #7 on: October 13, 2019, 04:43:31 pm »
This would be hilarious to use in hide and seek with tags off, nobody would ever think your a tree

Offline Bloo.

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Re: Acacia tree in item form.
« Reply #8 on: October 13, 2019, 05:39:56 pm »
How about a rock and crystal playable characters?

FlyingGrass, please make a bunch of wearable map objects so we can download them and just play hide and seek as Sisu had mentioned xD

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Re: Acacia tree in item form.
« Reply #9 on: October 13, 2019, 07:47:19 pm »
This has to be the best creation to man ever.

I absolutely love this x'D Thank you so much for sharing pff