Ayo wassup, it's me, some kid you'll probably not see on this forum for another 32 years
And here I am, thinking to myself "yeah I'm pretty good at
extremely basic code let me try and add some COOL EFFECTS to my preset by just kind of copy-pasting code into my .material file because that'll make me look like a genius"
(((I'm feeling pretty dumb right now this is fORESHADOWING)))
So what I decided to do is to try and add some cel-shading to my preset, as seen here and explained what I assume is pretty well on how to make that effect right
https://feral-heart.com/smf/index.php?topic=62186.0And I follow the instructions as listed, rightT
And I get this my dudes
guess what
my character is neither half blindingly white or textureless on one side (just to clarify I only put the shader on preset_6_bodyMatL to test if the effect is working, which it clearly isn't)
And so here I am, still rational, making small adjustments to the code in hopes of the white disappearing
nothing changesSo I turn to the comments of that thread instead and find one person expressing that they have the same problem that I have, and it turns out mods can be incompatible with this stuff; so I remove the only mod that I can think of having. Guess what? Still nothing.
I have yet to find anyone else experiencing the same problem that hasn't been solved already, and my character is still sitting with half of their torso stark white and blinding my left eye because my right eye was already completely destroyed upon looking at that the first time round
So I move on to other possible threads talking about the code for cel-shading, which didn't amount to much in the end, sadly enough. THEN I started thinking about doing the whole thing by myself, in which I would turn to the OGRE page and find a means of making a similar effect; that DID come up with results, so that was cool
This is the code that they've put down that include the programs that were downloadable in the FH thread (part of it anyway):
import * from "CelShading.material"
material Ogre/Skin
{
technique
{
pass : CelShadingDecalSpec
{
//specular 0.4 0.6 0.4 32
specular 1 1 1 32
texture_unit decal {
texture GreenSkin.jpg }
texture_unit specMap {
texture GreenSkin.jpg }
}
}
}
Looks pretty damn similar to the preset .material file code, right? I put this down thinking the game will crash or something (making the appropriate adjustments of course)
It doesn't
It shows up with the shader, but the character's........ still........... half white...................................
Fellas I don't know what to do anymore I don't even know what the problem is in the first place, just please help a broski out because hOMIES, I've been looking through the help thread and no one's been recently experiencing this problem
For now though, I'm OUT, PEACE