hey guys!
it's been a while since i've been here, woah
i recently just checked my messages and it turns out i have over 30pms asking for the codes of the preset effects and how to use them, so here you go!


YOU MUST DOWNLOAD THIS FILE BEFORE DOWNLOADING ANY OTHER EFFECT, OR YOUR GAME WILL CRASH!
> CLICK HERE <HOW TO USE: Cell Shading1.Download, drag and drop the files in media>materials AND in your my_presets>preset# folder
2.Open your preset .material file and add this at the top
import * from "CelShading.material"3. Still in the .material file, you'll need to add this in
pass : CelShadingDecaland this too
texture_unit decalso basically, your mat should look like that:
import * from "CelShading.material"
material preset_1_bodyMatL
{
receive_shadows on
technique
{
pass : CelShadingDecal
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit decal
{
texture preset_1body.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}> DOWNLOAD CEL SHADING HERE <
HOW TO USE: Outline1.Download, drag and drop the files in media>materials AND in your my_presets>preset# folder
2.Open your preset .material file and add this at the top
import * from "Outline.material"3. Still in the .material file, you'll need to add this in
pass : OutlineExperimentand this too
diffuse 0.0 0.0 0.0 1.0
set $sinkScale 1
set $edgeScale 0.2so basically, your mat should look like that:
import * from "Outline.material"
material preset_1_bodyMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture preset_1body.jpg
tex_address_mode wrap
filtering trilinear
}
}
pass : OutlineExperiment
{
diffuse 0.0 0.0 0.0 1.0
set $sinkScale 1
set $edgeScale 0.2
}
}
}
To change the color of the outline, just mess around with this line
diffuse 0.0 0.0 0.0 1.0Just think of it as RGB colors
For example:
Red
diffuse 1.0 0.0 0.0 1.0Green
diffuse 0.0 1.0 0.0 1.0Blue
diffuse 0.0 0.0 1.0 1.0Black
diffuse 0.0 0.0 0.0 1.0White
diffuse 1.0 1.0 1.0 1.0etc etc
> DOWNLOAD OUTLINE HERE <
HOW TO USE: Outline & Cel Shading at the same time1.Download, drag and drop the files in media>materials AND in your my_presets>preset# folder
2.Open your preset .material file and add this at the top
import * from "CelShading.material"
import * from "Outline.material"3. Still in the .material file, you'll need to add this in
pass : CelShadingDecalthis too
texture_unit decalas well as this
pass : OutlineExperimentand this
diffuse 0.0 0.0 1.0 1.0
set $sinkScale 1
set $edgeScale 0.2so basically, your mat should look like that:
import * from "CelShading.material"
import * from "Outline.material"
material preset_1_bodyMatL
{
receive_shadows on
technique
{
pass : CelShadingDecal
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit decal
{
texture preset_1body.jpg
tex_address_mode wrap
filtering trilinear
}
}
pass : OutlineExperiment
{
diffuse 0.0 0.0 0.0 1.0
set $sinkScale 1
set $edgeScale 0.2
}
}
}
! THE PROCESS NEEDS TO BE REPEATED FOR EACH MATERIAL !
(HeadR, HeadL, Tail, BodyR, BodyL, etc)anyway, thanks for reading, have a good one!
Cheers!