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Topics - SenseiRei

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31
Game Help / Adding ENB to presets
« on: February 23, 2018, 04:57:55 am »
I figured out to add ENB to the presets, but it seems to only work on NON-SCRIPTED presets.
 So... i want to add the ENB to my scripted presets, but the areas where its scripted come out just black...
If anyone is an expert in this area, think they want to lend a helping paw?

Heres one of the ones i been working on. this is the one that runs the ENB but scripts are black/not showing
Code: [Select]
material preset_3_bodyMatL
{
 technique
 {
pass
{
                        shading phong

                        ambient 0.6 0.6 0.6 1
specular 0 0 0 0 128
texture_unit
{
texture ReiBody.png
}
  pass
  {
     ambient 0.2 0.2 0.2 1.0
     diffuse 1.000000 1.000000 1.000000 1.000000
     specular 0.100 0.100 0.100 4
     emissive 0.000000 0.000000 0.000000 1.000000
     cull_hardware none
     cull_software none
     scene_blend alpha_blend
     alpha_rejection greater_equal 120
     texture_unit
    {
     texture Black.png
     env_map spherical
    }

   }
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture ReiBody.png
tex_address_mode wrap
filtering trilinear
  }
}
}
}
material preset_3_bodyMatR
{
 technique
 {
pass
{
                        shading phong

                        ambient 0.6 0.6 0.6 1
specular 0 0 0 0 128
texture_unit
{
texture ReiBody.png
}
  pass
  {
     ambient 0.2 0.2 0.2 1.0
     diffuse 1.000000 1.000000 1.000000 1.000000
     specular 0.100 0.100 0.100 4
     emissive 0.000000 0.000000 0.000000 1.000000
     cull_hardware none
     cull_software none
     scene_blend alpha_blend
     alpha_rejection greater_equal 120
     texture_unit
    {
     texture Black.png
     env_map spherical
    }

   }
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture ReiBody.png
tex_address_mode wrap
filtering trilinear
  }
}
}
}
material preset_3_headMatL
{
technique
{
pass
{
                        shading phong

                        ambient 0.6 0.6 0.6 1
specular 0 0 0 0 128
texture_unit
{
texture ReiheadR.jpg
}
}
}
}
material preset_3_headMatR
{
technique
{
pass
{
                        shading phong

                        ambient 0.6 0.6 0.6 1
specular 0 0 0 0 128
texture_unit
{
texture ReiheadR.jpg
}
}
}
}
material preset_3_eyeMatL
{
 technique
 {
  pass
  {
     ambient 0.2 0.2 0.2 1.0
     diffuse 1.000000 1.000000 1.000000 1.000000
     specular 0.100 0.100 0.100 4
     emissive 0.000000 0.000000 0.000000 1.000000
     cull_hardware none
     cull_software none
     scene_blend alpha_blend
     alpha_rejection greater_equal 120
     texture_unit
    {
     texture Brass.png
     env_map spherical
    }

   }
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture Reieye.png
tex_address_mode wrap
filtering trilinear
}
   }
 }
  }
}
material preset_3_eyeMatR
{
 technique
 {
  pass
  {
     ambient 0.2 0.2 0.2 1.0
     diffuse 1.000000 1.000000 1.000000 1.000000
     specular 0.100 0.100 0.100 4
     emissive 0.000000 0.000000 0.000000 1.000000
     cull_hardware none
     cull_software none
     scene_blend alpha_blend
     alpha_rejection greater_equal 120
     texture_unit
    {
     texture Brass.png
     env_map spherical
    }

   }
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture Reieye.png
tex_address_mode wrap
filtering trilinear
}
   }
 }
  }
}

material preset_3_tailMat
{
technique
{
pass
{
  shading phong

                        ambient 0.6 0.6 0.6 1
specular 0 0 0 0 128
texture_unit
{
texture Reitail.jpg
}
}
}
}
material preset_3_maneMat
{
technique
{
pass
{
shading phong
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture Reimane.png
}
}
}
}

32
Member Bio & Journals / Royaldog12's Biography
« on: February 17, 2018, 07:33:27 am »
Hello, I am Magnolia. or commonly known as Royaldog12 and am the proud founder Royaldog12 Studios.
a long time ago on 7/7/1997 I was born with a heart defect, that left me at death's door. Just as well a child in the near rooms over had the same problem as me. The problems we have/had was new, and stumped the doctors so backwards. The child and I have been sent to get open heart surgeries. By the end of the sessions I remained, while the boy left to the heavens above. His family, suddenly struck down by the sudden sorrow went over to my family and gave us their hope to my family for my survival.
  Then and there was my long painful journey of my long life in the hospital. Overall I had 3 open heart surgeries before I became 2 years of age. Up until I was 6 years of age, I had to go in for a weekly blood draw, a needle to the arm, a stress that is developed, a terror that no child should experience as often as I did, all for what? to test what pill and dosages were correct for me, to stay alive!
  By the age of 10 I had to go back to receive a surgery to be given a metal stent in my arteries. The doctors and my parents coming to the conclusion that a working pill that i been taking since I was young had made me become suddenly obese in just a couple of years, and have just come with the conclusion to remove it.
    Backtracking to age 8, Second grade of school, my true talent came out one day. When I showed my mother, she sat me down told me stories of her career as a graphic designer and stories from my grandfather of his youthful creative days as well as showing me physical drawings he made which she still had.
  Fast forward to age 11, shortly after the 5th grade year was done, which apparently I flunked cause record holds that I was busy in my art life. But my mother made the fair decision to pull me out of school, to not let me retake the courses, and to put me into the 6th grade. The summer between 5th grade and 6th grade I discovered Photoshop 7.0 on my old PC. and I made the decision to import my own drawings and go adventuring on the tools a bit. My mother came round to me and to teach me the full ropes of the program, along with other programs which i care little about.
  By my 12th birthday, i was gifted my first WACOM Tablet. When I went to test it out, i felt so uncomfortable to the point of just setting the tool aside to collect dust.
  The ball dropped for 2011, and so did the eyes of a friend and i upon this wonder of a game. We played along with it, despite we were both 12 years old, we enjoyed our early days here.
    A month after I registered my first account, despair was given to me, in the marks of a red error that said "Sorry wrong password" When I specifically knew and had the username and password written on a yellow sticky slapped to the side of the PC box. I rage quitted from this sanctuary.

    2012 came, I gotten an add friend request on Facebook from my dear old friend who invited me to FH in the first place. I know i was half way across the country, upon a small tiny iPod that i had as a form of entertainment. and with forgiveness to the one who hacked me, Registered as "Royaldog12"
  I entered the BlastChat on the site since it was the only thing that was going on, and since yeah i had an iPod. That was where my stories and beloved characters came to life, not with just a spark, but with a BANG!
    Shortly when i came home from my trip across the country, i Redownloaded Feralheart. But feeling different and more hopeful before. I watched videos online and came to pulling out the old dusty WACOM tablet from the closet and went to making presets and maps and making new discoveries about the game and changing codes and what-not.
  After bringing out the tablet with a new aspiration, I grew a knack to using the tablet and i didn't use it just for presets and maps, but for art as well.

By the age of 17 with my knowledge to use a WACOM Tablet, i entered a career prep high school. the course i attended was in Animation, there where i met my boyfriend and assisted him through the course. After I had passed the class and at the age of 18, i returned to normal home schooling, but one day I received a call from that career prep high school in question if i could take up a job as a teacher assistant in the animation class for they had some troublesome students that year. I agreed to take the job, which i completed once the year finished.

When i was almost 20, my mother and uncle were planning to write a novel on the history of our family, something to read to the future generation. My mother and uncle emailed to the rest of the family asking if they have collection of photos to put in the novel, and connections were made. when we got the emails, my mom sat me down and discussed the history of her graphic design days, and my grandfather's artsy days again, but this time with more picture evidence, she told me the history of my great grandfather who as well was an artsy man, thus leading me to realizing that i am the prodigy of a long line of artists. Sadly there is only enough history to go as far back as my great grandfather, but its possible that the line goes longer.
 
Here i am today, 20 years of age, in my second year of college. where i previously won the hearts of a college newspaper that was on its last strings and made it possible to bring more students to attend the class. to come out with a silver award for best described illustration for the college newspaper. I know I'm not attending the class as of this year, but i am taking time after my other class which stands on the same times, to help on production days. My professor appreciates my help a lot! After having QUIT the Anime Fandom and walking into the Anthropomorphics Fandom FULL FORCE, making 4 fursuit heads successfully, and currently working on the 5th, with a strong sprinkle of traditional anthropomorphic drawings which 140$ worth had been sold at my local convention.

 As i had previously mentioned, about the beginnings of my career. What about that old PC in my house? Well its still there to this day, running long, but not as strong as it used to. I am determined to clean it out COMPLETELY and to possibly fix and update it.
  The WACOM Tablet that i got for my birthday years ago? well the stylus broke, and apparently i couldn't replace it, so i ended up getting a new tablet for my birthday before the year i attended the career prep high school. The new one is indeed Bigger and Better, but for awhile i haven't been using it, and I've kinda lost it... and now I'm more attuned to using the trackpad on my laptop ;u;
    My skills, i both feel are at the peak of perfection, and still need more work to do. Im always trying new things, but I'm not willing to learn it from a teacher or the book, no i'd rather take the lesson in times and places i am comfortable in... and would know i could learn fast...


"Patience, Kindness, Health, and Happiness are all the key elements to a good and fulfilled life"
   -quote by Magnolia of Royaldog12 Studios



33
Game Help / Error that CONTINUES TO BOTHER ME!
« on: February 07, 2018, 09:28:34 pm »
As I've posted before but I've got NO ACTUAL HELP.
 
What is my error:
 1. Overbrightness in game play
 
  2. Metallic glow on black areas on one area of a preset
 

 When did this start: Feb 5th 2018
 
 What do i have and what don't i have:
 -Have: A Mac [OSX Sierra 10.12.6]
  -Have: Play On Mac + Play On Mac/Linux FH file (Same Download 1.15)
   -Have: Presets (With Script)
    -Dont Have: ENB
     -Dont Have: Mods
      -Dont Have: Textures
       -Dont Have: OpenGL (SO I CANT CHANGE RENDERINGS)

(Note 1: No i don't have backup of FH files hiding on my computer besides my preset and saved music and texture files which shouldn't effect the game when outside the game folder.)

(Note 2: The brightness is overly bright, I'm unsure how to fix it [I attempted to fix with ENB and other shader mods before i gave up and reverted] and no I'm not missing textures, i can see the textures its just immensely bright to the point where you get a headache a second into gameplay)

 

 

34
Game Help / Mysterious error.
« on: February 07, 2018, 05:30:13 am »
I had to download Feralheart at least 27 times until i realized there was a difference in things.
 I have my beautiful preset of Rei, suddenly making ERROR in game when it didn't before. The code is all the same and this was the one that i put on a backup disk just after it was completed and checked.
 One half of the face in the black areas is giving off a metallic tone to it, I am unsure why this is suddenly happening. I know the game couldn't have had a mini update, or i'd know. 2. I don't have ENB in the game.


 ALSO A DETAIL TO BE NOTED! The screen is overly bright to where a lot of the things are almost hard to tell.
 (I attempted to add ENB to fix the situation: didn't help) (I as well tried to change the textures: also didn't help) The game entirely was too TOO bright.

((AND NO! DONT SAY THAT I COULD HAVE MISSING TEXTURES! CAUSE I DONT! i can see the textures just slightly and its BOTHERING ME SO MUCH!))


35
Game Help / Mane Mask Error
« on: February 03, 2018, 07:35:39 am »
Well i had to re-install the game for the 9th time this month so far... i put my preferred masks in, but apparently the mane mask refuses to work... Im unsure of what to do... it comes out just plain black. anyone got any fixes for me?

36
Game Help / FHP files not appearing.
« on: December 09, 2017, 07:11:36 am »
I made a preset of recent times. and i exported it. i sent it to a friend who said she can't see the preset. so i tested it myself on my PC with a second account, and she's right.

I did everything right, just that the fhp refuses to work entirely.

Any suggestions?

37
Game Help / PC Download issues
« on: December 09, 2017, 06:21:46 am »
Hi all. I was trying to download 1.15 for my PC but it said that the file is damaged, and “bcrypt.dll was not found”. I attempted torrent but that could not work unless I have a program which obviously I cannot get.

To also point out. My PC is a Windows XP.

Any solutions?

38
Game Help / Constant Crashing
« on: December 08, 2017, 02:22:59 am »
hi everyone. I been experiencing a lot of crashing whenever i play the game, usually when i go through portals to other locations. the game would just crash. then i gotta reboot it all.
  I uninstalled and re-downloaded the game 19 times. i got completely nothing. i deleted all items to see if it would run but i get the same.

Anyone else experiencing this?

39
almost 7 years since Feralheart started, We had a great start. but now were in 2017, with those who made their accounts in 2011/'12. we are indeed old, in fact most of us dropped FH around 2014 and so on.
  I want to suggest to the staff, whoever has the list of current players to poke around that list, pull out those that were made in 2011/'12 and send an email to all of those in question of permission to deactivate their account, to provide info on why you want to deactivate their account [to make space for new members] and further info of their last activity/time in game and on forum. If the person replies with agreement to deactivate the account then go ahead.

  If no one responds in a certain amount of time (Lets give it a month) then automatically deactivate.

Its not that hard.

40
Game Help / a Little Help with some scripts.
« on: November 26, 2017, 06:36:20 am »
Hi I'm making some presets, and i got some questions in with this specific script.

https://feral-heart.com/smf/index.php?topic=5676.0
also works great for objects :]



you too can look like the Silver Surfer, easy peezy.

step one
Get a texture... it can be actual photo of metal (i got this one from cgtextures.com) or it can be anything, even a flat color looks ok if you want a super Terminator 2 type look lol...
Save the texture in your preset folder, i used "preset_9" so i'll be using that in the code but if you use a different folder, make sure to put in the proper number into the code.

step two
paste this code into your material file:
Code: [Select]
material preset_9_bodyMatL
{
technique
{
pass
{
ambient 0.8 0.9 0.9
specular 1.0 1.0 1.0 128
texture_unit
{
texture Metal.jpg
env_map spherical
}
}
}
}
material preset_9_bodyMatR
{
technique
{
pass
{
ambient 0.8 0.9 0.9
specular 1.0 1.0 1.0 128
texture_unit
{
texture Metal.jpg
env_map spherical
}
}
}
}
material preset_9_headMatL
{
technique
{
pass
{
ambient 0.8 0.9 0.9
specular 1.0 1.0 1.0 128
texture_unit
{
texture Metal.jpg
env_map spherical
}
}
}
}
material preset_9_headMatR
{
technique
{
pass
{
ambient 0.8 0.9 0.9
specular 1.0 1.0 1.0 128
texture_unit
{
texture Metal.jpg
env_map spherical
}
}
}
}
material preset_9_eyeMatL
{
technique
{
pass
{
ambient 0.8 0.9 0.9
specular 1.0 1.0 1.0 128
cull_hardware none
cull_software none
texture_unit
{
texture Metal.jpg
env_map spherical
}
}
}
}
material preset_9_eyeMatR
{
technique
{
pass
{
ambient 0.8 0.9 0.9
specular 1.0 1.0 1.0 128
cull_hardware none
cull_software none
texture_unit
{
texture Metal.jpg
env_map spherical
}
}
}
}
material preset_9_tailMat
{
technique
{
pass
{
ambient 0.8 0.9 0.9
specular 1.0 1.0 1.0 128
texture_unit
{
texture Metal.jpg
env_map spherical
}
}
}
}
material preset_9_maneMat
{
technique
{
pass
{
ambient 0.8 0.9 0.9
specular 1.0 1.0 1.0 128
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture Metal.jpg
env_map spherical
}
}
}
}

like i said, change the numbers to the appropriate one for your preset number.

in this code "Metal.jpg" should be replaced with whatever the file name of your metal texture is (or you can simply rename your texture "Metal.jpg" and you won't have to change the code)

step three
continue like any other preset creation! go to the preset maker and load up "preset 9" (or whatever number) and see if you like how it looks! if you don't, there are some ways to fix it...

- looks weird? try a different texture. on my first attempt i used a texture with tons of detail in it and it looked weird, try something simple. i also highly recommend using a texture that has a lot of shine in it so it looks really reflective, but hey there are tons of different textures to try--- experiment!

- looks too yellow? too blue? too whatever? try editing the code. find the "ambient 0.8 0.9 0.9" part of the code and plug in some different numbers (between 0.0 and 1.0).

- only want the metallic texture in one part of the body? then you'll only want to paste that area's code into your material file (ie: everything under "material preset_9_tailMat" for the tail, but nothing else)

done!
experiment with it and see if you can come up with some cool effects :] if you figure anything neat out, i hope you'll share it in this thread so others can try it out.

IMPORTANT:
this code does NOT actually make your preset reflective, it just gives it a metallic look... it won't make your body into a mirror that shows the environment around you. i have no idea how to do that haha...

tada :U

okay. for the metallic Script. I want to make it metallic for the teeth, but not the eyes.

Anyone got a proper fix?

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