Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Finley

Pages: [1] 2 3 ... 10
1
Website says it all, www.snoupack.webs.com

2
Only one pack. We tried a separate pack once and it didn't work. We try to make our roleplays indepth and interesting so that we don't require another pack to keep it fun :)

3
http://www.youtube.com/watch?feature=player_embedded&v=UaJz9tcw9sE
720p viewing is the best!


As mature pack, we've been on Feral Heart for over a year now. We began in late July 2011.
We've just had a revamp, and now we're bigger and badder than ever. We'll require a RP sample upon your interest, but overall we look for the best in personality.

We boast:
+ A pack-wide plot that everyone can get involved in, old and new.
+ One huge map. No messing around with portals and loading screens.
+ Pack-exclusive markings to help create the most realistic characters possible
+ A friendly community spirit within the group
+ Epic roleplays every weekend and sometimes during the week
+ Freedom to choose breed (within reason, see our FAQ) and gender

Interested? Message / Friend Request Finley or Bruton ingame with any queries or applications, or comment below.

Our website, http://snoupack.webs.com has an in-depth FAQ, map guide and new member guide.



4
As far as I know, the images aren't saved. They're temporary. Sorry ! Maybe try fraps or something?

5
Game Help / Re: Downloaded objects are not appearing in map maker
« on: August 29, 2011, 09:14:24 pm »


Alright, once you've downloaded your files and put them into my_objects, you open up Object Maker in Feralheart. Using the name of the .mesh file, you type it into where 1 is. So, if the mesh file was called "treehouse.mesh", you type that exactly in, including the '.mesh'.

In 2, the mesh might fill it in automatically, but if it doesnt you will also need to put the exact name of the material in here to colour it. So, if the material is called "treehouseMat", thats what you put.

After that, name it, then make a group for it according to the map you're making. If you were making a "Jazzy Forest" map, then the object group could be called "JazzyForestObjects", etc. You can put many objects into the same group.


6
Game Suggestions & Ideas / Re: Oh look another rant..
« on: August 28, 2011, 10:24:41 pm »

7
Game Discussion / Re: Friendly Reminder to be FRIENDLY
« on: August 25, 2011, 06:49:43 pm »
Lets just remember what this thread is about, as Larky wishes: people being rude, regardless of whether they know you or not.

8
Game Discussion / Re: Friendly Reminder to be FRIENDLY
« on: August 23, 2011, 02:26:33 pm »
My point exactly, I want to be there to see what they say to my friend and then to be able to give a second-hand account and screenshots.

Theres no point arguing back with these kids as they stick their fingers in their ears and pretend they own the world.

9
Game Discussion / Re: Friendly Reminder to be FRIENDLY
« on: August 23, 2011, 01:34:09 pm »
Lark, tis Fin. I know some of the people you're talking about, and I'm severely disappointed in them. I don't even want to be associated with them any more. The majority of people on this game are 13 or under, which means they're going to behave like school-kids, no matter how mature they think they are. This game has somewhat evolved into 'who can annoy another person or group the most', even literate people do it. The word troll gets thrown around like a frisbee on crack. 

Next time they're on and if they're giving you trouble, please whisper me?

Me and Bruton will protect you e.e

10
Game Help / Re: Weird glitch in map maker?
« on: August 16, 2011, 07:14:57 pm »
I managed to stop it by deleting the text in TempObjects, in the temp folder in terrains... it worked for me, at least.

Pages: [1] 2 3 ... 10