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Messages - RottenLemon

Pages: [1] 2 3 4
1
Game Help / Re: Back at it again with another preset question.
« on: August 06, 2018, 10:49:57 am »
It's possible, let me get my code in order and I'll show you how.

Alright, so first we have a transparent head.

Then, we overlay a mask to let us know where we want the scrolling texture.

And finally, we have the scrolling texture.

The code to make this work is this:
Code: [Select]
material preset_12_headMatL
 {
    technique
    {
       pass
       {
 scene_blend alpha_blend
 alpha_rejection greater 128
 texture_unit
 {
 texture TRANSPARENT HEAD.png
 }
 }
 pass
 {
 scene_blend alpha_blend
 alpha_rejection greater 128
 texture_unit
 {
 texture HEAD MASK (BLACK AREAS WHERE YOU WANT SCROLLING).png
 }
 texture_unit
 {
 texture HEAD MASK (BLACK AREAS WHERE YOU WANT SCROLLING).png             
 colour_op alpha_blend
 }
 texture_unit
 {
 texture SCROLLING TEXTURE.jpg
 colour_op_ex blend_current_alpha src_texture src_current
 tex_address_mode wrap
 filtering trilinear
 scroll_anim 0.0 0.1
          }
       }
    }
 }

The result is this:


Just make the black mask over the tongue instead of the swirls that I did in the example, and obviously only erase the areas where you want transparency on the main head texture.


Thank you thank you! Seems to be working.

2
Game Help / Back at it again with another preset question.
« on: August 05, 2018, 08:24:20 am »
Hello! Yes, I'm back here again with another preset problem.

So, let's just get right in to it. I'm making a transparent/scrolling preset, and I have the scrolling part down properly, but I was wondering how I'd go about separating the spots on the head? I want the mouth/lips to be transparent, but the tongue to have scrolling, and I'm not sure how I'd do that. I've seen it done before so I know it's possible at least. (Or, at least, I think I have.)

Possibly an easy thing, but any help is appreciated!

3
Discussion Board / Re: Cursed Images
« on: July 16, 2018, 12:56:44 pm »



4
Game Help / Preset sync question
« on: June 24, 2018, 04:19:57 pm »
Hey there! I have a new/updated version of one of my presets for my character Principal Boi, however everyone sees him as the old emoji preset. My friend is also having the issue of his not updating either.

So, how long does it take for Preset Sync to update presets? We uploaded them at least a week or so ago (give or take a few days) and the last post I saw about it said it only took like 3 days.

Is there an estimated time or is it random when it updates?

5
Game Help / Re: Preset issues.
« on: May 29, 2018, 10:30:13 pm »
Have you made the head/tail/mane yet? And if you have, have you double checked that the names and file types match up? I just have to ask, since you haven't specified. ^^'

If you've already done that, I'll be turning back to your code. You're missing a few brackets going down at the end.
Your code:
Code: [Select]
material preset_9_headMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_9head2.png
tex_address_mode wrap
filtering trilinear
}
}

VS how it should look:
Code: [Select]
material preset_9_headMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_9head2.png
tex_address_mode wrap
filtering trilinear
}
}
}
}

And if you're still having trouble with that, I found a much simpler transparency code that you can use!
Code: [Select]
material preset_#_bodyMatL
{
 technique
 {
  pass
  {
   alpha_rejection greater_equal 128
   texture_unit
   {
    texture preset_#body.png
   }
  }
 }
}

Hope this helps!



It worked! Thank you very much.

6
Game Help / Preset issues.
« on: May 29, 2018, 02:45:50 pm »
Hello! I'm a bit of a newbie when it comes to presets, but seems I've gotten myself in to a pickle. So, I'm making a preset for my zombie oc, Kevin, and he requires two sides and his ear has a bit missing so I wanted to do transparency on that side of the head. Well I got the codes and stuff with help from a friend(Which, I think are right?...) and everything is fine until I go in to preset tester. It's marshmallow heads/tails/manes. The body is fine though? I dunno what I'm doing wrong. Probably a very easy fix though

Image (warning, large): https://prnt.sc/jo3szb


and Code, of course:
Code: [Select]
material preset_9_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_9body.jpg
}
}
}
}
material preset_9_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_9body2.jpg
}
}
}
}
material preset_9_headMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_9head2.png
tex_address_mode wrap
filtering trilinear
}
}
material preset_9_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_9head.jpg
}
}
}
}
material preset_9_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_9eye.jpg
}
}
}
}
material preset_9_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_9eye2.jpg
}
}
}
}
material preset_9_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_9tail.jpg
}
}
}
}
material preset_9_maneMat
{
        technique
        {
                pass
                {
                        cull_hardware none
                        cull_software none
                        alpha_rejection greater_equal 128
                        texture_unit
                        {
                                texture preset_9mane.png
                        }
                }
        }
}

7
So what is it that is going to differentiate your wc rp from all the rest?

Not much since I really don't like to stray from the books (Which, yes can make some people not want to join. I know.)

But the clans do not believe in Starclan, which makes keeping their leader in good health difficult. They also do not get any warnings of future issues or problems, and do not get help with these problems.

There are no medicine cats and they depend on each other's knowledge of herbs to survive, as they do not believe one cat can do such a job. This results in more illnesses spreading, since some cats don't understand certain herbs and cannot help.

Three of the "warrior codes" are not forbidden. Which includes: No mates with other clans, killing during battles(sort of not allowed, they can't kill for no reason it just has to be a good one. E.G too weak to scare them off, so they go for the throat.), and rejecting kittypet life. They allow these as they don't see it's much of an issue. However, if a cat chooses a mate from another clan, they are still looked down upon as "unloyal", though it's not forbidden.

Not very original, but I tried.

8
Dawn of the Eclipse is a brand new Warrior Cat RP. We aren't super strict on rules, just be nice to one another. You don't have to be lit, but it is appreciated. Here's some general information about us:

FalconStar is the leader of the group. Respect her and you'll get respect back.
We are ranked. Just put your clan's name (WC/BC) and then one of the following: L for leader, W for warrior, Q for queen, D for deputy, E for elder, K for kit, and A for apprentice. Pretty simple! (If you are a loner/kittypet, don't put anything after your name)
We DO have a discord, though you don't have to join. You'll get the link once you join.
Try and be realistic when making a character. Your bio is up to you, I don't mind that, but please be realistic with colors. That means NO bright blue cats with green markings.

We currently have have two clans:
WillowClan: Strong, agile cats who thrive in cold weather and have large bodies. Lead by their fearless leader, FalconStar.
BadgerClan: Silent, yet swift. These cats are known for tricking and lying. Lead by their cunning leader, Spiderstar.
And of course, we have a loner/kittypet spot for those who don't like clan life.

We currently don't have a map or site due to computer issues but hopefully that will change in the future. If you wish to join, just say so here, in my pms, or whisper me in game.

9
Game Help / Re: Preset help! (first Double-sided)
« on: January 31, 2018, 05:28:56 pm »
As you can see in the code that you have, there are two parts of the body.

One is called preset_4body2.jpg and the second one is called preset_4body.jpg

Just put preset_4body1.jog instead of just body.jpg.


Then, when creating a preset in whatever program you're using, make sure to when you're working on ONE side of the character, to save it as ONE side.

For example, you're working on the Left side of the body, you wanna save the file as preset_4body2.jpg

And when you're working with Right side of the body, save it as preset_4body1.jpg


Here is a YouTube tutorial that might help you out a bit more:


https://www.youtube.com/watch?v=_fvWYzokEcw


Thank you very much! Most of the tutorials I found were confusing which I think is what threw me off.

10
Game Help / Preset help! (first Double-sided)
« on: January 31, 2018, 05:14:01 pm »
Ah.. It's my first double sided preset, I've been working on it for a bit. I copied the code from a different topic, so it might be wrong. Anyway, one side of the preset is fine and normal, however, the right side (where I wanted scars) is all blank, marshmallow. Except the head, which is just...the textures I used...? I'm not even sure. What should the files be named, first of all? I believe right now (as an example) the right side is called Preset_4headR

Pic:

https://prnt.sc/i89akl

Code:
Code: [Select]
material preset_4_bodyMatL
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture preset_4body2.jpg
   }
  }
 }
}
material preset_4_bodyMatR
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture preset_4body.jpg
   }
  }
 }
}
material preset_4_headMatL
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture fheadShade.jpg
   }
   texture_unit
   {
    texture preset_4head2.jpg
   }
  }
 }
}
material preset_4_headMatR
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture fheadShade.jpg
   }
   texture_unit
   {
    texture preset_4head.jpg
   }
  }
 }
}
material preset_4_eyeMatL
{
 technique
 {
  pass
  {
   cull_hardware none
   cull_software none
   texture_unit
   {
    texture preset_4eye2.jpg
   }
  }
 }
}
material preset_4_eyeMatR
{
 technique
 {
  pass
  {
   cull_hardware none
   cull_software none
   texture_unit
   {
    texture preset_4eye.jpg
   }
  }
 }
}
material preset_4_tailMat
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture preset_4tail.jpg
   }
  }
 }
}
material preset_4_maneMat
{
 technique
 {
  pass
  {
   lighting off
   cull_hardware none
   cull_software none
   scene_blend alpha_blend
   depth_write off
   texture_unit
   {
    texture preset_4mane.png
   }
  }
 }
}

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