A nice sounding idea, however I remember it being said before that when registration had been freely open, most of the accounts being made were second accounts and/or spam accounts. At least it's what I heard, I could be wrong though. Even if registration was freely open again, the influx of players would be generally the same. If a new player really wanted an account, then they'd be willing to sit around and watch for an opening in registration. Not saying that there aren't some people who are to impatient and/or frustrated by it, but if someone really needs to make an account, then I'm sure they'd get one no matter the wait. Arctic made a good point too. The more players, the more stress on the servers. The more lag and crashing. And for a smaller game like this, having more than a couple thousand players would call for larger/more servers. Also, if you think of MMO's out there with a large span of players, such as WoW or CSgo or whatnot, there is often a large company/cooperation behind them with a full time staff to manage and run the game, something a smaller game like Feral Heart lacks. Not that it's bad in any way, considering our staffers do an excellent job with managing this game, but more players do mean a lot more work, at least from a proffeasional standpoint.