Author Topic: can we even revive the game?  (Read 3028 times)

Offline FakeSugar

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Re: can we even revive the game?
« Reply #10 on: February 03, 2025, 12:41:10 am »
Not sure if this counts for much, but I'm on the younger side and just a week ago discovered FeralHeart through Unleashed trailers. The map making is what hooked me, so much so that before I learned anything else I was scrounging for tutorials on height maps and masks. Modern games (or the games I play) don't really have this process, everything is very intuitive and in the game itself. It is an interesting change of pace! The avatar customization seems interesting too but I have yet to delve into it.

Offline RpgLover!01

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Re: can we even revive the game?
« Reply #11 on: February 04, 2025, 06:39:43 am »
I agree with Pebbles that Feral Heart going to discord isn't a good idea. A good number of people have good memories of Feral Heart. I think a revive is a good idea. I still try to roleplay with 1 or 2 of my friends still when they have time to.

Offline Morqque

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Re: can we even revive the game?
« Reply #12 on: February 08, 2025, 09:08:14 am »
This game still has a chokehold on me. Y'all are my childhood

Offline Gargantor

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Re: can we even revive the game?
« Reply #13 on: February 08, 2025, 02:46:52 pm »
Ooof... It has been a hot minute since I have played this game. Just found a trailer and I was reminded of this game. This game had such an impact on my childhood and I spent so much time on it that even long, long, looong years after I last visited I still remember my login from heart. Thank you for the amazing years!

Anyway, back then I left due to the lack of updates. It was always the same. The game was always the same. We begged for more models/species, maybe more customization. For months, years even. But we never got anything.
Well, this is what happens when you dont listen to the community, I guess.

I am honestly unsure if this particular game can be revived or not. It would be extremely difficult. Probably would take a huge update with like 5 more species, updated customization, updated better animations, more official maps for roleplaying, etc.
But even then you got to reach your old community and lure in new ones. This means advertising the heck out of your new update, even get content creators in on it to spread the news.
Though, with the emergence of that other team now... With all the models they got... Yeah. It might not be enough anymore. Someone else was faster.
Unless you do something bigger...

I guess you can always try to get back the oldies, who would return out of nostalgia. I for one might try the other existing versions but the official FH is where my fond memories are at.

Offline Oddonelynx

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Re: can we even revive the game?
« Reply #14 on: February 08, 2025, 05:48:57 pm »
....We begged for more models/species, maybe more customization. For months, years even. But we never got anything.
Limitation breeds creativity, they say. Remember, over the years, people have created pinnipeds, cetaceans, dragons. mustelids, ursine, fish, reptiles, horses, and pigs just to name a few just with these 2 models!  ;)
Well, we did get at least more customization in the 1.17 update, yes?



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Offline Gargantor

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Re: can we even revive the game?
« Reply #15 on: February 08, 2025, 06:40:17 pm »
I remember that. But more models mean even more possibilities and creativity. But models weren't the only thing we requested.
All I know is that the above things were the reason the people around me left. And then I left too.

Oh, and the maps. Some of my friends left due to the changes to the maps and they were not the only ones. There were discussions of displeasure about it playerbase-wide. The older maps were familiar and we knew where to find rp groups. It would have been nice if the new maps were addons through portals instead of entire replacements. Our already fragmented groups just didn't have the patience to learn an entirely new set of maps, while lamenting the loss of everything familiar, bathed in fond memories. The replacement kind of marked the end of an era. It showed too. The playerbase began shrinking from that point on. The game was kind of held together by veteran roleplayers, who knew the maps, the best places, had the most skill and creativity, the best ideas, which then lured in and kept new players around, flocking around oldies. Once they left... the game went downhill.

Offline acid_bear_boy

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Re: can we even revive the game?
« Reply #16 on: February 09, 2025, 06:35:40 pm »
I'd play it again if it was somehow revived, but none of my friends are ever on anymore. And the few people that are usually active in the servers are either afk or whispering to each other. I don't personally know what it would take for the game to be revived, I feel like the newest generation of kids are just not into games like this anymore. FH is a time capsule in a way, and I don't mean this in a bad way.

This game will always have a special place in my heart, I remember playing it pretty much all day everyday. Those were the days. I think I was like 15 or something, and I'm almost 28 now. Time sure flies.