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Messages - Brookfall

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1
Game Discussion / Re: New animal body shapes!
« on: April 14, 2012, 11:20:40 pm »
Personally, I agree that we need more species, but something along the four-legged line.  Gryphons or Dragons sound nice, but I don't recall this being a fantasy game. 

Maybe Deer or something? x3

2
Game Help / Re: RP Map won't let anyone in, but other maps are fine
« on: April 13, 2012, 05:45:31 pm »
Our map is having the same problem!  It's a Warrior Cats RP.  Our old map had the same problem but it cleared up after (About) a week.  Hmm.. it just gets frustrating that people work hard on maps that don't work.  Apparently, only waiting is the cure.

3
Hmm.. as a suggestion... how about bats or a flame that's in multiple colors?  (Such as Blue, Purple, Green, the normal Orange, etc.)  Sorry, you've practically covered everything and these are the best I could come up with.

4
I can't find the Wombat Animal Pack download anywhere.  I'm trying to make a map that has animals in it but all I have are stinking blue crows D: (Yes, I downloaded your textures xD)

5
Tame, do you think you could send me your exact coding files please? That would be great. thanks! It's usually an issue with the coding if there is white parts. :S

material preset_9_bodyMatL
{
      receive_shadows on
      technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                     diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                     cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
                     alpha_rejection greater_equal 128
                     texture_unit
         {
                         texture SpiritBody_Left.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
          texture_unit
          {
             texture SpiritBody_left.png
          }
       }
    }
}
material preset_9_bodyMatR
{
      receive_shadows on
      technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                     diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                     cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
                     alpha_rejection greater_equal 128
                     texture_unit
         {
                         texture SpiritBody_Right.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
          texture_unit
          {
             texture SpiritBody_Right.png
          }
       }
    }
}
material preset_9_headMatL
{
      receive_shadows on
      technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                     diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                     cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
                     alpha_rejection greater_equal 128
                     texture_unit
         {
                         texture SpiritHead_Left.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
          texture_unit
          {
             texture SpiritHead_Left.png
          }
       }
    }
}
material preset_9_headMatR
{
      receive_shadows on
      technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                     diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                     cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
                     alpha_rejection greater_equal 128
                     texture_unit
         {
                         texture SpiritHead_Right.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
          texture_unit
          {
             texture SpiritHead_Right.png
          }
       }
    }
}
material preset_9_eyeMatL
{
      receive_shadows on
      technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                     diffuse 2.000000 2.000000 2.000000 2.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 1.0 1.0 1.0 1.0
                     cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
                     alpha_rejection greater_equal 128
                     texture_unit
         {
                         texture
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
          texture_unit
          {
             texture preset_4eye.png
          }
       }
    }
}
material preset_4_eyeMatR
{
      receive_shadows on
      technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                     diffuse 2.000000 2.000000 2.000000 2.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 1.0 1.0 1.0 1.0
                     cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
                     alpha_rejection greater_equal 128
                     texture_unit
         {
                         texture
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
          texture_unit
          {
             texture preset_4eye.png
          }
       }
    }
}
material preset_9_tailMat
{
      receive_shadows on
      technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                     diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                     cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
                     alpha_rejection greater_equal 128
                     texture_unit
         {
                         texture SpiritTail.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
          texture_unit
          {
             texture SpiritTail.png
          }
       }
    }
}
material preset_9_maneMat
{
   technique
   {
      pass
      {
         lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         depth_write off
         texture_unit
         {
            texture SpiritHair.png
         }
      }
   }
}

See your Right eye?  It says preset_4 instead of preset_9.  Change preset_4 to preset_9, that's your problem.  Cheerio ^-^

6
Presets & Markings / ~*Brookie's Old Presets*~
« on: March 02, 2012, 11:08:53 pm »
**Please do not comment until I've posted at least 4 of my old Presets and 2 of my new ones! You can if you want, but I won't blow up on you OwO**
Hello.  I've been practicing presets for a while now, and I'm posting all my presets here for you to comment!

Rainbow

This was my first Preset I ever made ^-^" Plus it was rushed, so it came out.. meh, terrible.




Purple Parody

2nd Preset ever, turned out a little better, but I screwed up the Thundercloud-like heart.  I tried putting a thunderbolt in as well.. I sucked xD



Will post older presets when I get around to it! :D Maybe even some new ones.

**Please do not comment until I've posted at least 4 of my old Presets and 2 of my new ones!  You can if you want, but I won't blow up on you. o3o**[move]


7
Help...I only have one glow marking for Dark Robin...and it's her right cheek, the glowing demon mark. Problem is, when I run FH, it doesn't even say "preset 4". It skipped to "preset 5".
---
Code:


material preset_10_bodyMatL
{
   technique
   {
      pass
      {
         ambient 0.5 0.5 0.5
         texture_unit
         {
            texture Robin_Wolfieh_DarkRobinbody.png
         }
      }
      pass
      {
         emissive 1.0 1.0 1.0
         scene_blend alpha_blend
         texture_unit
         {
            texture Robin_Wolfieh_DarkRobinbody.png
         }
      }
   }
}
material preset_10_bodyMatR
{
   technique
   {
      pass
      {
         ambient 0.5 0.5 0.5
         texture_unit
         {
            texture Robin_Wolfieh_DarkRobinbody.png
         }
      }
pass
      {
         emissive 1.0 1.0 1.0
         scene_blend alpha_blend
         texture_unit
         {
            texture Robin_Wolfieh_DarkRobinbody.png
         }
      }
   }
}
material preset_10_headMatL
{
   technique
   {
      pass
      {
         ambient 0.5 0.5 0.5
         texture_unit
         {
            texture Robin_Wolfieh_DarkRobinhead1.png
         }
      }
pass
      {
         emissive 1.0 1.0 1.0
         scene_blend alpha_blend
         texture_unit
         {
            texture Robin_Wolfieh_DarkRobinhead1.png
         }
      }
   }
}
material preset_10_headMatR
{
   technique
   {
      pass
      {
         ambient 0.5 0.5 0.5
         texture_unit
         {
            texture Robin_Wolfieh_DarkRobinhead1.png
         }
      }
pass
      {
         emissive 1.0 1.0 1.0
         scene_blend alpha_blend
         texture_unit
         {
            texture Robin_Wolfieh_DarkRobinhead2.png
         }
      }

   }
}
material preset_10_eyeMatL
{
   technique
   {
      pass
      {
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture Robin_Wolfieh_DarkRobineye.png
         }
      }
   }
}
material preset_10_eyeMatR
{
   technique
   {
      pass
      {
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture Robin_Wolfieh_DarkRobineye.png
         }
      }
   }
}
material preset_10_tailMat
{
   technique
   {
      pass
      {
         ambient 0.5 0.5 0.5
         texture_unit
         {
            texture Robin_Wolfieh_DarkRobintail.png
         }
      }
pass
      {
         emissive 1.0 1.0 1.0
         scene_blend alpha_blend
         texture_unit
         {
            texture Robin_Wolfieh_DarkRobintail.png
         }
      }
   }
}
material preset_10_maneMat
{
   technique
   {
      pass
      {
         ambient 0.5 0.5 0.5
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         alpha_rejection greater_equal 250
         texture_unit
         {
            texture Robin_Wolfieh_DarkRobinmane.png
         }
      }
   }
}

-I think I messed up somewhere...explain please.

material preset_10_bodyMatL


See that?  You need to change it to the number that your preset is saved on.  Do it with all.
 Example:  preset_4_bodyMatL

Change everything that says preset_10 to preset_4

8
Introduction / Re: Hi I'm new!
« on: February 24, 2012, 04:33:42 pm »
It's nice to have you join.  You'll meet some very kind people here, and you'll even find a nice guild or two if you're lucky.   Every character can join one guild.  Make sure that you save the map in your exports.  For me, this map freezes whenever I enter it.. have to attempt to redownload it, but I have an idea first. 

9
Game Help / Re: FH Crashes whenever I open it.
« on: February 24, 2012, 04:21:21 pm »
Okay, thank you Red, I finally see things that are obvious in retrospect.  I'll try to redownload the map one last time, and if that doesn't work.. I'll back up my files and redownload FeralHeart.  Problem solved for right now, I guess.

About the size of the map.. we're talking 183 MB big.  One of my biggest map downloads ever. O-O

Edit: Ugh!  I checked the ogre again and it keeps changing itself to OpenGL Rendering Subsystem!  Oh well, since every other map I have works except for this one, I'm redownloading it now..

Another Edit:  Redownloaded the file and it's still not working.  I guess I have no choice but to redownload FH.   I'll back up my files to another folder, but it's going to be a pain moving all my maps and presets.  Screenshots alone will be a challenge o3o



Yet Another Edit:  Okay.  Backed up all of my important files.  Time to uninstall and reinstall.

Final Edit: Okay Red.  I did what you asked.  It actually says Direc3D9 Rendering SubSystem.  I added all my files back.   Yet it says that FeralHeart is not responding whenever I try going back to that individual map, and it closes anyway.  I get the feeling that it's my preferences.. let me attempt to fix it.


IT WORKS *-* THANK YOU


The Saga comes to a gripping end..

All I had to do was reinstall FeralHeart and redownload the file.  A little laggy but it works either way.  Thank you Jayfeather55 and Red

10
Game Help / Re: FH Crashes whenever I open it.
« on: February 24, 2012, 03:27:17 am »
I have neither of those problems.  Everything is correct.  No particles in the particles folder named _01 or _02, and it was already Direc3D9.  Yet it still crashes.  The map was big and took about an hour to download.. could that be it?

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