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Messages - Flarefur

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21
Request Other Mods/Creations / Re: Some things needed for RP map
« on: May 03, 2013, 12:34:21 am »
Unfortunately, I cannot get you trees like that, but I am able to make a mask for you! So long as you credit me somewhere for it, I'm good.

Also, I find that the FH+ textures work well on the pine trees, and make them look more WolfQuest-like, though not much.

I can also get you the moving tree files (Where the branches wave.)

Moving trees -  http://www.mediafire.com/?2wv0jy7ovb95eu3

Put it in FeralHeart>Media>Objects>Trees and replace anything it asks you to.

Also, I can get you the soundtrack for Amethyst Mountain.

Soundtrack here - http://www.wolfquest.org/soundtrack.php

Follow the on-screen instructions. (Right click and hit save if on Windows, ctrl click if on Mac)

22
Thanks. :) I have found the cow mesh, but the others..I've given up on. I can't get Wombat so I'm just going to have to say 'You're going to have to pretend' on the subject of prey, though I can include those eagles that tick everybody off in WolfQuest..>:) I am currently working on Canyon Cliffs and Saddle Meadows, moving on the the Little Butte afterwards. The map is huge, mind, so...


23
Well, the title says most of it! I am currently working on a Slough Creek map based off of the WolfQuest Slough Creek map. I am happy to report that it is going well, and that it will, indeed, be a public map. It will also come with the tree swaying program for added effect. I am also using Naturalistic, Badass, and FeralHeart+ textures on it, and the result is, so far, visually stunning. The map is not exact due to height issues, but I am happy with the heightmap and the mask. I am also happy to announce that the map will run on the Slough Creek WolfQuest sound track. This map (And the cattle farm map attached) are both public, so fear not!

Also, I am trying to find a root den and a cow elk/buck elk mesh. Camp tents and cart wheels would be lovely too.

I believe that's it. I'm on my mobile so I cannot post pictures, and I'm sorry for any typos. I will provide a link to a better thread.

Please note that this map will have rules, and one I will state right now.

You will not claim this map as your own. I worked hard on it for you guys. If I hear of so much as one person claiming it as their own, I will report you and shut down the map. I hope I am clear with this. I work for weeks on my maps (especially huge ones like this) and it takes up a lot of my time. So yeah, I would be really hurt and upset if someone claimed that they built it.

Oh, and I, Flarefur (Aka Louis) would be the only one allowed to do that. :)

24



Apparentia Meridiem

Is a Latin phrase that loosely translates to 'Apparitions of Midday' , or "Midday Apparitions'.


General Information:

We are a wolf roleplay consisting of two packs and two spirit-realms, one good, and one bad, both of which are enemies. The packs are going through troubled times, as lately, the 'Wisps' that used to follow wolves about (usually the spirits of their deceased family members or friends) are rapidly being replaced by 'Shadows', (spirits of wolves that passed into the Atrum rather than the Lucem upon death). These wolves are stirring up trouble, and are often considered 'evil' by other wolves.

There Is One Map:

Main Map --- This has a lot of detail, as listed below..I'm probably gonna chat your...eyes...ears...whatever's off! :D

Map Requirements:

The maker of the map must be anywhere from skilled to intermediate, please. No new map makers.

1. I will provide you with the height map. If it needs to be changed, alert me, and I shall change it.

2. I will also provide the terrain map. This I am less skilled with, and you have permission to edit.

3. The upper half of the map must be snow terrain.

4. The lower half must be grass/flower grass and dirt/sand terrain. (Choose flower grass or grass, sand or dirt.)

5. The rivers and water must be either a dirt or sand, whichever looks better.

6. The upper right corner of the map is the Incolores camp.

7. The lower left corner of the map is the Pratinus camp.

8. The lower right corner is the Pratinus graveyard. The portal should be located somewhere off to the side here.

9. The lower half of the map should only have deciduous trees. (This means leafy--no pines!) It should also include weeds and plenty of prey. (Deer, mice, rabbits...If possible.)

10. The upper half of the map should only include coniferous trees. (This means needles (pines)--No leafy trees!) Scraggly bushes and other weeds like that, snowy, if possible. This should include less prey. (Small deer, mice and rabbits.)

11. The graveyard (lower right corner) should be either dirt or sand (whatever you chose before) and should have dead trees and stones lined up like gravstones, with flowers before some of the rocks.

14. The large island in the middle is a meeting place. There should be a place for the Alpha's and Alphess' of both packs to sit and speak. I was thinking rocks. The Beta's and Betess' would have rocks on a lower level, either to the left or right of their Alpha/Alphess' rock, and the Delta's and Deltess' rock would be lower than the Beta rock, as well.

15. Each camp should have a place for the Alpha to sit high and call meetings. There should also be dens for each rank. (Alpha, Beta, Delta, Healer, Warrior, Expecting/Pup and Elder.) These should contain nests. (A bunch of caves within a larger cave. Each rank has a large cave with many little ones in it (oriented around a fire), except for Healer, Alpha, Beta and Delta.

16. Healer dens are simple: There is one area for the healer to sleep, and another larger area for their patients. I will use an example from The Wonderful Beginning (Dawn of the Era) For you;



17. Alpha, Beta, and Delta Den are located within the indent within the Pratinus camp. Each den is on it's own.

18. The entrance to every den should be covered with lichen. (That you can walk through.)

19. On the left side of the map, by the lake in the upper left corner, there is an indent. This is the Incolores graveyard. Like the Pratinus' graveyard, this was the victim of fire. Dead trees, and headstones lay there. There are hardly any flowers within this grave.

Map Rules:

1. You may not take credit for the height map or the roleplay. (Credit for putting items in and constructing the map will be given to you)

2. You may not give this map away to any other roleplay, or person, without asking me first. And the answer will most likely be no.

3. No weather, please! With the mix of snow and rain, it would be unrealistic!

4. Try to follow the requirements. They are there for a reason, right?

Other Details:

1. The map should be named "Apparentia Meridiem" Or "Apparentia".

2. The portal should be located in the Pratinus Graveyeard, off to the side.

3. Prey should be included if possible, please! Fireflies and fish should be located in the forest, and deer, hares, birds, and mice/rats should be in any territory.

4. If you can do music on the map, I would kiss you. I would like two songs, each playing after the other, on a loop. If you cannot put both songs in, then put the first one (rd027 In the download file) onto the main map.

I can provide you with music that I will upload it to mediafire.  Anyways, the ones that I would like to use are below:

Music:

I believe that the first is rdn027. o3o I love them both, and both I manged to get from my Aequalis map download before it was shut down and remade into Aemuli Novum.

http://www.youtube.com/watch?v=hT019mxEQ04


http://www.youtube.com/watch?v=AC7O4jjjcp4





I do believe that's it. I really need this map to be done. I suck at maps, and my own FH won't let me put the height map in anyways.

25
Request Maps / Re: Map Request. 0/2 *SLOTS OPEN*
« on: April 01, 2013, 12:27:34 am »
Oooh! I've been looking for an experienced map maker! I recently made a wolf roleplay...But I posted the thred in the wrong place. (xD) Here's what it said:

"
Hello!

Well, I recently opened up a roleplay entitled Apparentia Meridiem, and I have not yet released it to FeralHeart due to an issue;

My FeralHeart will not let me use my heightmap.

Yes, it is grayscale. Yes, it is PNG. Yes, it is saved in FeralHeart>Media>Terrains, and yes, I have renamed it. It will not let me put it in as a height map, and I really need this to be finished, because otherwise, it's gonna bug me. -_- So I need a fairly good map maker to make this map for me. I can send you the height map, the terrain map, and I can tell you what textures to use per colour. I can also tell you what to put in each 'region' and where the characters' homes are. Though I'm not sure this is a very great reward, I would let whoever does this map for me be a mod in the roleplay, possibly a high-position or in a prophecy < Depends. You have to be at least semi-literate :3 . So...yeah. That's it. Thanks!
"
You don't have to pm me...you could just respond to me on this thread. o3o I really need help with it because of that glitch. It's killing me!
Derp, after seeing Nova's detailed explaination...I shall explain mine better:

The territory north of the river is all snow, and (I have the height map made already) there is a small river and a tall packing of snow around the outside of it. Inside this is where the Incolores wolves live, so there would be a couple dens for each rank (I was thinking a larger cave for each rank, with many smaller caves on the inside. This should have fire in it, if possible (in the center of the den). If not, don't worry.) The alpha, beta and delta need a spot to stand. I was thinking of a large rock, a smaller rock, and then a rock smaller than the second for these. Think of a warrior's 'highrock' for each. The dens for these wolves would be located along the small pond at the back of this camp. There should be a guard rock at the entrance to the camp, and a small prey pile somewhere within.

^^The territory for this pack has few trees, but many scraggily bushes, and the trees that are in it are mostly pines. There isn't much prey either.

(Healer, Warrior, Alpha, Beta, Delta, Nursery, Omega, Elder) <---Dens needed. There should be a slightly smaller amount of herbs in the healer's den, and I was thinking that it could include a slightly-separated section for the healers to sleep away from their patients.

The Pratinus wolves live on the lower territory, which is a warm forest, all deciduous trees (leafy, no pines, and there should be many bushes, weeds...) and you will notice that, on the height map, there is a mountain with a tunnel through it, leading to an oval opening. This is the Pratinus camp. It's similar to the Incolores camp, though it has no water in it. The leader's dens are high up on the wall, posted on meeting rocks, with other rocks leading up to it. There is only one fire, in the center of camp, as it's not very cold in this region. There should be a guard rock just outside the entrance tunnel. There will be a large freshkill pile somewhere within the camp, and a healer's den.

(Healer, Warrior, Alpha, Beta, Delta, Nursery, Omega, Elder) <---Dens needed. (Same healer-mindset)

The center island is used for meetings between the packs. There should be logs or stones used to get across (the Pratinus (lower) would most likely use a log, whereas the tree-lacking Incolores would use rocks) The island is half-snow, half-grass. The border betwixt the two is kind of blurry. The island should include a mix of pines and leaf-trees, bushes, weeds..all assortments of plants.


Also, lichen (that hanging moss stuff) at the entrance to each den would be apprieciated.

^^You don't have to follow that exactly, nor do it at all. Tho', the camps should be in the same locations. Oh!

There is an indent of a location on the Pratinus territory with a small pond. This is filled with dead trees, the aftermath of a fire. It's where Pratinus wolves come to bury their dead, and should be filled with rocks and (again) dead plants. o3o

26
Other Games / Re: A new HORSE MMORPG GAME! ( In making)
« on: April 01, 2013, 12:09:45 am »
I cannot mesh, at all. But I'd love to try it out once you're finished with it! It sounds wonderful!

27
Request Maps / Re: Map Request. 0/2 *SLOTS OPEN*
« on: March 31, 2013, 05:56:50 pm »
Oooh! I've been looking for an experienced map maker! I recently made a wolf roleplay...But I posted the thred in the wrong place. (xD) Here's what it said:

"
Hello!

Well, I recently opened up a roleplay entitled Apparentia Meridiem, and I have not yet released it to FeralHeart due to an issue;

My FeralHeart will not let me use my heightmap.

Yes, it is grayscale. Yes, it is PNG. Yes, it is saved in FeralHeart>Media>Terrains, and yes, I have renamed it. It will not let me put it in as a height map, and I really need this to be finished, because otherwise, it's gonna bug me. -_- So I need a fairly good map maker to make this map for me. I can send you the height map, the terrain map, and I can tell you what textures to use per colour. I can also tell you what to put in each 'region' and where the characters' homes are. Though I'm not sure this is a very great reward, I would let whoever does this map for me be a mod in the roleplay, possibly a high-position or in a prophecy < Depends. You have to be at least semi-literate :3 . So...yeah. That's it. Thanks!
"
You don't have to pm me...you could just respond to me on this thread. o3o I really need help with it because of that glitch. It's killing me!

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