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Messages - Jurassic

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31
Forum Games / Re: How well known are you on FeralHeart? ---
« on: May 02, 2016, 07:59:57 pm »
2/10

32
Meshes / Re: [NEW: WoW Trees] Cryp's Converted Meshes [REQUESTS OPEN]
« on: April 20, 2016, 08:05:49 pm »
Updated with some trees n stuffs. :>

33
Forum Games / Re: How well known are you on FeralHeart? ---
« on: April 20, 2016, 03:13:02 pm »
3/10

34
Forum Games / Re: How well known are you on FeralHeart? ---
« on: April 18, 2016, 02:45:52 pm »
8/10

35
Updated with cleaner pictures and a download link for the horse pack!

36
Meshes / [Updated 2.20.16] Cryp's Converted Meshes [REQUESTS OPEN]
« on: April 15, 2016, 01:29:23 pm »








WoW Horse Pack

Includes 7 different horse breeds / colours:
- Chesnut
- Pinto
- Zebra
- White
- Palomino
- Black
- Brown

* Low-poly, little to no lag.

DOWNLOAD: http://miilkyprince.deviantart.com/art/FH-WoW-Horse-Mesh-Pack-603216403




TLoZ: Hyrule Warriors Deku Tree

**** DO NOT GIVE OWN COLLISION. USE A BOX OR FACE EXTREMELY SCARY LAG. ****

DOWNLOAD: http://miilkyprince.deviantart.com/art/FH-Deku-Tree-Mesh-603249612




WoW: Grizzly Hills Foliage Pack

Includes :
- 11 trees
- 4 roots & logs
- 6 different foliage plants
- 3 mushrooms
- 5 rocks

DOWNLOAD: http://miilkyprince.deviantart.com/art/FH-WoW-Grizzly-Hills-Pack-604213078




MY RULES FOR CONVERSION REQUESTS:
 - Must be in .obj or .3ds format.
 - Must come with a texture provided either by the original creator or you. I will not be making textures. If you don't give one, it will be BaseWhite.
 - You must have permission from the original creator, sponsor, producer, w/e.
 - You must give a source to the original link/game/movie.





 ** I WILL take WoW mesh conversions if you just say "a tent" or something like that and I'll find one for you! However, there are most likely going to be multiple different styles/versions of the object you'll request so I won't do just "a tree." World names or descriptions would help a lot. :'^)

37
Game Help / Re: Meshes needed for upcoming map pack!
« on: March 29, 2016, 11:33:36 pm »
Another thing that might be helpful and simple, is to just retexture shapes! Like, the cylinders and rings FeralHeart provided to some sort of half-transparent white texture of some sort, and leave collisions off. Just mess 'round with them a bit in the Object Maker.

Here's a tutorial if you need help retexturing!
http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=10239.0

38
Game Help / Re: Transparency in Meshes / Material Codes
« on: March 28, 2016, 12:16:34 am »
Ah thank you, turns out it was just a faulty image though! All the others worked perfectly fine with this code, except for the dead bush I was using.

39
Game Help / Re: Transparency in Meshes / Material Codes
« on: March 27, 2016, 10:02:52 pm »
See, that's with presets so I'm not 100% sure it'll work?
I haven't been retexturing for that long, so I'm not too sure.

40
Game Help / Transparency in Meshes / Material Codes
« on: March 27, 2016, 09:55:51 pm »
I'm not sure if this is where I should post this, but, I'm working on an indie-styled map with cartoon textures, grass, trees, sun, etc.

I'm trying to retexture the default grass patch to look like dead grass / a dead bush, and instead of transparency behind the doodle, it's just black, so it looks very blotchy.

The image is a 512x512 .png image, and I made a new .material with the grass's code, but I'm not sure what else to do for this, and if there's a different material code to use. I tried looking around the site, but could only find things about preset transparency. Help?


Code I used looks like this:
Code: [Select]
material Edeadbush
{
transparency_casts_shadows off
receive_shadows off
technique
{
pass
{
diffuse 0.05 0.05 0.05 1
cull_hardware none
cull_software none

alpha_rejection greater_equal 128

texture_unit
{
texture deadbush.png
}
}
}
}

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