The Summer Members of the Season Nominations are here!
material Edeadbush{ transparency_casts_shadows off receive_shadows off technique { pass { diffuse 0.05 0.05 0.05 1 cull_hardware none cull_software none alpha_rejection greater_equal 128 texture_unit { texture deadbush.png } } }}
I believe you have to add the line "alpha_rejection greater_equal 128" over the texture_unit line so that the code is more like this:Code: [Select]material whbl3{ technique { pass { alpha_rejection greater_equal 128 texture_unit { texture 9cdc8b28_D.tga filtering trilinear } } }}If that doesn't work, I'd try changing the image file to a .png and then trying it. Hopefully this helps!
material whbl3{ technique { pass { alpha_rejection greater_equal 128 texture_unit { texture 9cdc8b28_D.tga filtering trilinear } } }}