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Messages - Motoko

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41
Game Discussion / Re: Thoughts On Wolfspeak?
« on: August 28, 2012, 05:43:33 am »

42
Game Discussion / Re: Weirdest Characters
« on: August 19, 2012, 07:37:34 pm »
Motoko Kusanagi from GitS (Myself)
Hng. I have zoids mostly. (Blade liger)

Strangest i've seen? FFFFF I don't even know. I'm about to go Tachikoma though. Tempting.

43
Game Discussion / Re: Thoughts On Wolfspeak?
« on: August 19, 2012, 04:19:05 pm »


This, unless you're a godly roleplayer or some type of prodigy and complicated, floofy posts come naturally and quickly to you. And most of the time that doesn't happen. ESPECIALLY in a fast-paced chat.

44
Game Discussion / Re: Thoughts On Wolfspeak?
« on: August 19, 2012, 03:16:32 pm »

45
Game Discussion / Re: Thoughts On Wolfspeak?
« on: August 18, 2012, 08:45:16 am »
I hate wolfspeak, half the "terms" they use are incorrect and make it blatantly obvious they're just grabbing words at random from a thesaurus. Example, I once saw someone use "dial" as a synonym for their wolf's face. However, "dial" only = "face" if you're referring to the face of a CLOCK, not a wolf... Anyone who uses wolfspeak is generally just doing it to look smarter than they are or to fit in, and when half the words they use are wrong, it's stupid.

I never will understand why people would try to make their posts LESS easy to understand. You should make your roleplay interesting with interesting characters, not "interesting" language.

Kill it with fire.
If I feel like being fancy, I raid a thesaurus and still cross-check definitions, but RARELY. I used to use wolfspeak and sometimes still use pelt and a few others, bu nothing as bad as daggers, boa, tassel optics, etc. because that's when it crosses the line into stupid.

It just helps to know proper english when roleplaying. Hell, Femme; "Noun:   
A lesbian or a male homosexual who takes a traditionally feminine sexual role."

Femme Fatale: Noun:   
An attractive and seductive woman, esp. one who will ultimately bring disaster to a man who becomes involved with her.

Femme Fatale can be used, it's not wolfspeak, just... don't misuse it.

Brute: brute/bro?ot/
Noun:   
A savagely violent person or animal: "he was a cold-blooded brute".
Adjective:   
Unreasoning and animallike.

Brute is reasonable to use within limits.

Everything else is just incorrect; I may get fancy with my posts and take my time writing them, but rarely ever do I do... that anymore.

I do like showing up my boyfriend with my posts, though. I hope it eventually rubs off on him. (He's a newbie at roleplaying. me personally? 13 years since Oct. 11th. I just get lazy.)

46
Other Mods/Creations / Re: Goldchocobo's Things *new stuff!*
« on: July 15, 2012, 07:27:18 am »
the Werebeast roar, I'm pretty sure, is the roar heard from Yetis in Drakan: The Ancients Gates.

47
Game Discussion / Re: Arokai vs FeralHeart?
« on: April 10, 2012, 03:40:39 am »
Versus topics are stupid.

FH isn't going to die and these threads are pointless, it'll end up locked and deleted.
I, though, will move to AK. I hate FH's graphics and community and hardly login anyways unless someone makes spec and bump mapping possible on presets as well as bloom and whatnot.
Also, double the allowed accessories at once. That way my presets will LOOK like the characters I INTENDED THEM TO BE. Kalis needs his armor, this includes one equip on each leg, each shoulder, his waist, and his head.
That totals in... 8 at once for a simple character like Kalis without his scimitar.
The limit is stupid, there is no easy way to position accessories either. It's just not worth it.
</minirant>

48
Wait, I never said they were banning people I was talking abotu the 7 day ban for all of us

It's not a ban. It's a "LISTEN HERE THIS MESSAGE IS IMPORTANT." huge difference.

49
Game Help / Why can't Presets have wings? Why won't the code work?
« on: December 25, 2011, 04:43:42 pm »
I've tried everything but nothing is working, I still get these fugly color changing 'wings' on my preset, SOMEONE help me with this.

Code: [Select]
material preset_9_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_9body.jpg
}
}
}
}
material preset_9_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_9body.jpg
}
}
}
}
material preset_9_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_9head.jpg
}
}
}
}
material preset_9_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_9head.jpg
}
}
}
}
material preset_9_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_9eye.jpg
}
}
}
}
material preset_9_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_9eye.jpg
}
}
}
}
material preset_9_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_9tail.jpg
}
}
}
}
material preset_9_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_9mane.png
}
}
}
}
material preset_9wingMatL
{
technique 1
{
pass
{
cull_hardware none
cull_software none

fragment_program_ref Wing_PS
{
param_named_auto colorMod1

custom 1
}
texture_unit
{
texture preset_9Wing.png
tex_coord_set 0
}
}
}
technique 2
{
pass
{
cull_hardware none
cull_software none

texture_unit
{
texture preset_9Wing.png
colour_op_ex modulate

src_texture src_manual 1 0 0 1
}
}
}
}
material preset_9wingMatR
{
technique 1
{
pass
{
cull_hardware none
cull_software none

fragment_program_ref Wing_PS
{
param_named_auto colorMod1

custom 1
}
texture_unit
{
texture preset_9Wing.png
tex_coord_set 0
}
}
}
technique 2
{
pass
{
cull_hardware none
cull_software none

texture_unit
{
texture preset_9Wing.png
colour_op_ex modulate

src_texture src_manual 1 0 0 1
}
}
}
}
material preset_9wing2MatL
{
technique 1
{
pass
{
cull_hardware none
cull_software none

fragment_program_ref Wing_PS
{
param_named_auto colorMod1

custom 1
}
texture_unit
{
texture preset_9Wing.png
tex_coord_set 0
}
}
}
technique 2
{
pass
{
cull_hardware none
cull_software none

texture_unit
{
texture preset_9Wing.png
colour_op_ex modulate

src_texture src_manual 1 0 0 1
}
}
}
}
material preset_9wing2MatR
{
technique 1
{
pass
{
cull_hardware none
cull_software none

fragment_program_ref Wing_PS
{
param_named_auto colorMod1

custom 1
}
texture_unit
{
texture preset_9Wing.png
tex_coord_set 0
}
}
}
technique 2
{
pass
{
cull_hardware none
cull_software none

texture_unit
{
texture preset_9Wing.png
colour_op_ex modulate

src_texture src_manual 1 0 0 1
}
}
}
}

50
Game Suggestions & Ideas / Re: *~*~ Ideas for the Wings ~*~*
« on: December 25, 2011, 03:28:22 pm »
I agree with all of these, as well as the flying animation by default should be spiffed up in the future.

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