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Messages - bluesonic1

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Game Suggestions & Ideas / Re: Fighting mode
« on: November 07, 2012, 08:01:32 am »
I would love the idea of fighting. It would add something more to the game rather than just typing out all your actions... And like it's said above, it solves a lot of godmodding issues. However, if it is implemented, there will have to be measures in place to stop people being able to randomly attack others and whatnot.
Only problem is people could spam fight requests to someone which would cause major problems unless you can only be able to send a few requests each FH day or night.
That can be solved with a 'fight block' feature, similar to the block member feature already in the game (they could be merged if necessary really).

2
Game Help / Re: FH Group Question
« on: October 19, 2012, 01:42:27 pm »
Thankies for the link <3

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Game Suggestions & Ideas / Re: Group managing suggestion
« on: October 19, 2012, 01:41:42 pm »
I'm very strongly in favour of this idea. I was directed to this thread because I asked if such a feature existed in the help board :P As part of a Warriors clan, our group struggles a lot because the leader falls inactive and then someone else has to step up, create a new group and get everyone to re-join. It becomes such a hassle that the group just dies off.... So I would love to see this idea implemented :D
p.s. Thanks to LordSuragaha for redirecting me here!

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Game Help / Re: FH Group Question
« on: October 19, 2012, 06:21:56 am »
That's sad to hear but thanks kindly for the response! Is there anywhere I can submit this idea or support it if someone's already suggested it, for the future update?

5
Game Help / (solved)
« on: October 19, 2012, 05:59:28 am »
If someone creates a group on FH, so they're the leader of this group, and they decide to leave or pass on the status to someone else... Is there an action they can do to make someone else the 'leader' of the group so they can then invite people and etc as the creator of the group would have been able to do.

I ask this because I'm part of a Warrior cats group and the leader of our group is constantly inactive, and I was wondering if someone can create a group to maintain the clan until someone else takes over and the person can then hand down the group power to them rather than the other person having to re-create the group and re-invite people again.

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Game Help / Re: Solved; Might want to add to FAQ
« on: March 15, 2012, 03:06:16 am »
Yup, it was in greyscale and in one layer. I just think it's worth adding the note because if anyone else has the same problem as me, when asking for help the bit depth is likely to be overlooked because they would have copied the file like I did so it should have all the same preset information so bit depth in this sense is likely to be disregarded. It was only by chance and because I do a lot of work on Photoshop that I noticed this difference. And I noticed there are some sections in the manual that have been marked with a 'come back later' for the admin(s) so they can check those things while they're at it :)

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Game Help / Solved; Might want to add to FAQ
« on: March 14, 2012, 10:11:54 am »
So, I go to Tools then Map Maker and each time I try load my height terrain map, the whole game freezes, crashes and has to be closed and opened again. (I assume the same would happen with the terrain mask but I can't really load one without the other anyway.)

This is my first time making my own map, so it could easily be something I'm doing wrong. Is there a specific folder the height terrain and terrain mask have to be saved in? I currently have it saved in the tutorial's direction of FeralHeart > Media > Terrains > WaterMill .
Any help on making this work would be much appreciated :)
EDIT: Also tried saving it in just FeralHeart > Media > Terrains and it also crashes.
EDIT: Also moved the maps into FeralHeart > Media > Terrains > StarMPack (the name of my map) folder and it still crashes.

Additional info:
Running FH, not FH+.
Files saved as .png
I followed the tutorial's instructions on copying the original watermill file so the height terrain map I created had the same preset size and formats.

EDIT:
Solved the problem. Might want to specify in the tutorials for height maps that bit depth MUST be 8 bits. Some programs *cough Photoshop* auto save it into other bit depths unless you control it.

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