Author Topic: Not sure where 2 put  (Read 1398 times)

Offline SL138197

  • Community Champion
  • ****
  • Posts: 1,799
  • Floof-O-Meter: 37
  • Thank ye' TinyTail.
    • View Profile
    • My DeviantArt
Not sure where 2 put
« on: April 02, 2013, 01:53:57 pm »
Hello!

I made my FIRST mesh today...I saved it (I am using sculptris) and the name of the file is Dino.sc1
Where do I put it so I can use it as a mesh inside my maps?....Any ideas?

Thanks!
Foalan
DeviantArt: Riverthefluffybum
Minecraft: artsy_gamer906

BouncyLion101

  • Guest
Re: Not sure where 2 put
« Reply #1 on: April 02, 2013, 01:56:44 pm »
Put the .mesh file into FeralHeart>Media>Objects>My_Objects
Then go into object maker and do your stuff with the mesh. ^.^

Offline SL138197

  • Community Champion
  • ****
  • Posts: 1,799
  • Floof-O-Meter: 37
  • Thank ye' TinyTail.
    • View Profile
    • My DeviantArt
Re: Not sure where 2 put
« Reply #2 on: April 02, 2013, 02:02:20 pm »
There is no .mesh file...I told you in the descrpition...it is a .sc1 file
DeviantArt: Riverthefluffybum
Minecraft: artsy_gamer906

BouncyLion101

  • Guest
Re: Not sure where 2 put
« Reply #3 on: April 02, 2013, 02:07:12 pm »
Oh, I must have misread. o.o

But I have no idea what in the hay a .sc1 file is...sorry. :c

Offline SL138197

  • Community Champion
  • ****
  • Posts: 1,799
  • Floof-O-Meter: 37
  • Thank ye' TinyTail.
    • View Profile
    • My DeviantArt
Re: Not sure where 2 put
« Reply #4 on: April 02, 2013, 02:11:28 pm »
Is there a way to convert it?

DeviantArt: Riverthefluffybum
Minecraft: artsy_gamer906

Offline Ruby1234

  • Mean Tutorial Queen
  • Elder Grey Pelt
  • ****
  • Posts: 2,794
  • Country: us
  • Floof-O-Meter: 297
  • aka Phloxenfree.
    • View Profile
Re: Not sure where 2 put
« Reply #5 on: April 02, 2013, 02:32:43 pm »
I'm assuming .sc1 is a Sculptris file, meaning that if you double-clicked it, it would open in Sculptris?
You'd need to look for a plugin for Sculptris to export OGRE Meshes.
But so far no one's found one, so there's the Blender way..
You need to export it as something, like maybe .obj if Sculptris has it?
You need to export it as something Blender can import.
Quote from: Myself
I. - Required Downloads & Installation
-If you have newer versions of any of these, move/delete them, they won't work. You MUST have the exact downloads below.
**If you do not have a program that can open .rar files, you'll need 7-Zip.

Python
Blender

Download and install Python and Blender first.

Secondly, you'll need these scripts for Blender.

Exporter
Script Bundle

Once you have the scripts downloaded, you'll need to EXTRACT the contents, and copy them to the scripts folder, located in
C:\Program Files\Blender Foundation\Blender\.blender\scripts
OR
C:\Users\AppData\Roaming\Blender Foundation\Blender\.blender\scripts

Conclusively, you'll need the

Old OgreCommandLineTools.
Pass: ITOCLT

Once you have downloaded the .rar, extract it directly to your C: drive. Don't worry, there is a folder inside the rar, so extracting it directly won't cause the contents to spill all over your C: drive.

^ Everything I use, and it works pretty darn good for me.
Now, once you got all that jazz.
In Blender you go to File->Import
find your Object Files, make sure Smooth Groups is selected, and import it,
then you make sure what you want to export as a mesh is selected (selecting in blender is right click)
Then Export->OGRE Meshes
and export it to wherever, preferably into your OgreCommandLineTools folder, then drag & drop the .mesh.xml onto the OgreXMLConverter.exe and it will spit out a .mesh.
It's a very complex process if you don't find that plugin (if it exists) for Sculptris.
Such is the way of making/editing a game I guess.
-
I suppose I could have explained better, but I didn't in case you didn't want to go through all this Blender jazz.

Offline SL138197

  • Community Champion
  • ****
  • Posts: 1,799
  • Floof-O-Meter: 37
  • Thank ye' TinyTail.
    • View Profile
    • My DeviantArt
Re: Not sure where 2 put
« Reply #6 on: April 02, 2013, 04:51:42 pm »
well, it made no sense but i did get the sculptris file to a .obj
Now what?
DeviantArt: Riverthefluffybum
Minecraft: artsy_gamer906

Offline Ruby1234

  • Mean Tutorial Queen
  • Elder Grey Pelt
  • ****
  • Posts: 2,794
  • Country: us
  • Floof-O-Meter: 297
  • aka Phloxenfree.
    • View Profile
Re: Not sure where 2 put
« Reply #7 on: April 02, 2013, 06:29:53 pm »
I posted it above, unless there is a plugin for Sculptris that allows it to export as a .mesh,
then you have to use Blender.

Offline SL138197

  • Community Champion
  • ****
  • Posts: 1,799
  • Floof-O-Meter: 37
  • Thank ye' TinyTail.
    • View Profile
    • My DeviantArt
Re: Not sure where 2 put
« Reply #8 on: April 02, 2013, 07:14:24 pm »
How do I get a sculptris file into blender?
DeviantArt: Riverthefluffybum
Minecraft: artsy_gamer906

Offline Ruby1234

  • Mean Tutorial Queen
  • Elder Grey Pelt
  • ****
  • Posts: 2,794
  • Country: us
  • Floof-O-Meter: 297
  • aka Phloxenfree.
    • View Profile
Re: Not sure where 2 put
« Reply #9 on: April 02, 2013, 07:43:44 pm »
Import it.
You have to launch Blender and then go to File >> Import >> Wavefront (.obj)
Then a box will pop up. Check the Smooth Groups button and then Import it.