I genuinely like this topic for a few reasons, one of them may be because it makes you really think about how much Feral Heart means to you. .
-If you saw this game in stores and hadn't known about it, do you think that you would think about buying it?-
If I saw something lion/wolf related for a game, I would probably glue my eyes to it. I wouldn't buy it (especially if it was pricy) without knowing more details about the game, so I would probably go home and do some research on it. Check out the website (if one was created), look at the reviews, see what else I could find. After a while, though, I'd probably end up getting so curious, I would just buy it anyways.
-How much do you think Feralheart would cost if it was in stores?-
My guess would be around 20-30$, as previously said before me. I suppose it all depends on the game's features, updates, and multiplayer interaction, but it seems like a decent price for a game such as it is.
-Would you buy Feralheart in its current state, or would you buy it if there were updates?-
As it is now would be just fine.
-Do you think Feralheart would have more or less members than it does being a game you can get online? How different do you think the community would be?-
Fewer. As an online game, people are able to tell their friends about Feral Heart, and they're able to create an account in a matter of seconds (Assuming Registrations are open.) There's no hassle about money (assuming the game was free) so people may be more likely to download on-sight. I can't determine how the community would be different/similar, because it would be a whole-different playing field. There may be less "spam" accounts, because it would require payment from users, but as for the community as a whole, it's really hard to tell.
-Would Feralheart be worth buying?-
It depends. If the creator/publishers offered a free trial/demo, I might delve into it. If I liked the demo version, I might buy it. If I knew that Feralheart would be a great game as it is now, I definitely would, but I wouldn't have any way of knowing beforehand, so I can't say for sure.
For most of the questions, I answered based on Feralheart starting out as a game requiring payment. If the game were how it is now, accessible without payment, and then suddenly were thrown into costly requirements from the users willing to pay, that would be a slightly different story.