Author Topic: Object Situation.  (Read 4762 times)

rawr_loud

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Object Situation.
« on: August 05, 2011, 03:25:10 am »
Hello. ^-^ Well I have been curious as to why this little problem has been happening. My objects come up black and yellow. Like a bumble bee. Why is this? I have had the "BaseWhite" problem and fixed it but with the black and yellow glitch it I can't fix it.  :'( I am confused because instead of saying "BaseWhite" in the material box it says the meshes material file. Yet the material file comes up black and yellow? How do you fix this? Please help me.  :D

Offline wolffox

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Re: Object Situation.
« Reply #1 on: August 05, 2011, 04:20:49 am »
Try reinstalling and/or changing the rendering option to which ever one it's not currently set to.

rawr_loud

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Re: Object Situation.
« Reply #2 on: August 05, 2011, 04:28:16 am »
Your response. It makes my brain hurt. xD Can you explain what you mean? I didn't quite understand.

Offline wolffox

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Re: Object Situation.
« Reply #3 on: August 05, 2011, 04:33:53 am »
Ah, sorry. XD
Open up the game. On the login screen, click "options".
Go to "video" and change the "rendering subsystem" to the option that it's not currently set to, as there are only two of them. (Keep in mind, if this makes your game look weird, change it back right away.)

If that doesn't work, open up your FeralHeart folder, which will be in Computer>Local Disk. Scroll down and double click "unins000" to uninstall. After doing that, delete the FH folder completely and then re-download and reinstall. **MAKE SURE to back up any maps/custom files that you have BEFORE uninstalling**

Best of luck~

rawr_loud

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Re: Object Situation.
« Reply #4 on: August 05, 2011, 04:37:09 am »
O.O Ok. We are now one more step ahead. It is not black and yellow anymore but now it is tan. :B What do you do to fix this? (I am kinda afraid to re-install my game. I screwed myself the last time I did it.)

Offline Ruby1234

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Re: Object Situation.
« Reply #5 on: August 05, 2011, 04:49:43 am »
Can I see the Mat code?

rawr_loud

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Re: Object Situation.
« Reply #6 on: August 05, 2011, 04:55:21 am »
How do I bring up a mat code?

Offline Ruby1234

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Re: Object Situation.
« Reply #7 on: August 05, 2011, 04:59:41 am »
Open the Material file in notepad, and copy/paste it here. ^^

rawr_loud

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Re: Object Situation.
« Reply #8 on: August 05, 2011, 05:04:24 am »

material AC3D/Heron/Mat001_Tex01
{
   technique
   {
      pass
      {
         ambient 0.2 0.2 0.2 1
         specular 0.2 0.2 0.2 1 128
         alpha_rejection greater 0

         texture_unit
         {
            texture HeronTexture.png 2147483647
         }
      }

   }

}

This is what came up. (It also does it with the bear, shark, dolphin, butterflies, etc.) This is just my example.

Offline Ruby1234

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Re: Object Situation.
« Reply #9 on: August 05, 2011, 05:06:15 am »
Okay, so in Object Maker, in the Material blank it puts:
AC3D/Heron/Mat001_Tex01
And it comes out awkward?