Mhm. I dunno. I have a bunch of TLK meshies. Just have to convert them.
Converting consists of: loading it into blender, making sure it has a texture, exporting it as an xml file, going into the blender folder, getting the .xml and the .MATERIAL file, going to the OGRE commandline tool, pasting the xml and material, going to get the texture images out of the .rar file, putting them in the OGRE commandline tools folder too, changing the names of the texture along with the names on the texture images in the material file, edit ALL of the material files to make the textures non-transparent, double checking everything I just did up there^, converting the .xml to a .mesh file, cutting the textures {usually four different images for one mesh}, mesh, and the material file, pasting that into the FH->media->objects->ANYTHING folder, loading the mesh into FH, and to top it all off, I have to make the the actual material name for each texture is kinda different, so another material doesn't load another meshes texture for the said mesh that I was just convert.
That was a f***load to type. This is why I kinda stopped converting.
FH 2.0 will hopefully be the name of the next patch.