Author Topic: Glaves Textures and Converted Meshes {Cathedral/Arena}  (Read 221434 times)

Thierry

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Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #100 on: October 06, 2011, 05:32:12 pm »
@Jazmin:
after you type the mesh, type the material name.
the material name is described inside the .material script (open it with wordpad)
search for the correct material.

material
yourmaterialname
{
   technique
   {
      pass
      {
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture yourimage.png
         }
      }
   }
}



Kiat

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Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #101 on: October 06, 2011, 06:14:57 pm »
Ill try that...

Kiat

  • Guest
Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #102 on: October 06, 2011, 06:23:21 pm »
Uh... Didnt work. >.< I opened it and typed it in but its still basewhite and deformed..

Thierry

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Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #103 on: October 06, 2011, 07:51:29 pm »
about the deformed meshes, please post a screenshot of what are you getting because i have no idea.
i will check again entire glave downloads, but later (college blocks all zip downloads).

Offline Glave

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Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #104 on: October 06, 2011, 07:56:35 pm »
@Jazmin: Okay for the root in particular you need to type in the proper name of the material like Thierry has shown you how to find. you must type it in the material box as     Roots   that is all, no /mat or .material, just put   Roots <yes use caps for the R too, its case sensitive>

Kiat

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Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #105 on: October 06, 2011, 08:09:51 pm »
I did the root thing and it didnt work, how do i show you screenshots?
« Last Edit: October 06, 2011, 08:12:16 pm by Jazmin »

Thierry

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Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #106 on: October 06, 2011, 10:15:51 pm »
First, To take a screenshot when you are at Feral-heart press the print-screen button:

(click to enlarge image)
Then go to your Feral-heart screeenshots folder (by default is in C:\FeralHeart\screenshots\ ) Here you will find the screenshot you have take.

Then upload you image to a image hosting

this is a tutorial for upload images and adding photos to your post:
http://feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=8658.0

Kiat

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Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #107 on: October 07, 2011, 01:10:57 pm »
I Think i got it, heres the image.... it was the spanish moss mesh, by the way..(and i used photobucket cause tinypic wasnt working)


Offline Glave

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Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #108 on: October 07, 2011, 06:30:54 pm »
and you tried putting the word Moss where it says BaseWhite? <Moss with a capital M?>
Also be sure you click that number 1 with the arrow after it just above the Material box on the right side, then type in Moss again, you got to fill all those with the word Moss.

Thierry

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Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #109 on: October 07, 2011, 06:52:35 pm »
now i have see your screenshot, the mesh isn't deformed, the only thing missing is to change the material name.
Do the thing that Glave have say to you.
If doesn't  work...mmm put this file WombatFoliage2.material where you have put the rest of meshes and restart the game.