Author Topic: Glaves Textures and Converted Meshes {Cathedral/Arena}  (Read 220156 times)

Offline MoonDance586

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Re: Glaves Textures and Converted Meshes {Buildings!!}
« Reply #70 on: September 28, 2011, 03:49:07 am »
You are a life-saver! but the only ones i can download are the .object ones :c anyone have any links to .object ones, such as the stables? :3


C.A.R.S.L.A.N.D, D.I.S.N.E.Y.L.A.N.D, C.A.

Offline Emberflame

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Re: Glaves Textures and Converted Meshes {Buildings!!}
« Reply #71 on: September 29, 2011, 12:51:45 am »
I need some help Glave, everything I download turns out white!

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Re: Glaves Textures and Converted Meshes {Buildings!!}
« Reply #72 on: September 29, 2011, 01:08:07 am »
Woow That Helped A Loot! Thnks!

Offline Glave

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Re: Glaves Textures and Converted Meshes {Buildings!!}
« Reply #73 on: September 29, 2011, 02:27:18 am »
@Firespirit: Sorry, I did not make object files for everything. I am planning on making some for future meshes and I may just take the time to make them for older ones. You must load the textures yourself for the moment and to do that you have to do that in Object Maker. Once you have the mesh up, click in the material box and type in the EXACT! name of the texture. I should have included texture names in the ReadMe notes. The Oak trees have a few retextureable options that should be listed in the Readme. Other than that, you may need to be more specific on which ones you can't find the textures for.

Offline Glave

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Re: Glaves Textures and Converted Meshes {Buildings!!}
« Reply #74 on: September 29, 2011, 02:29:08 am »
@Mackenzie: I am not quite sure what your meaning, you mean to say you don't know how to load the meshes and you only know how to put the object files in?

@Jazmin: your welcome! Glad I could help :)

@Kenzi!!!: Glad you like it, any others you can think of that i might be able to do?
« Last Edit: September 29, 2011, 02:31:43 am by Glave »

Offline Glave

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Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #75 on: September 29, 2011, 08:19:54 pm »
Updated front page with wombat tools.

Also, my Sea items are finally ready for download too! Enjoy!

Offline copper4me

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Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #76 on: September 29, 2011, 09:02:54 pm »
Glave you should make a Big huge bundle of everything! and with .object files and I cant get the blood to work :/

Offline Glave

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Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #77 on: September 29, 2011, 09:14:16 pm »
blood should be same as everything, use ground_pallisade.mesh and texture it with Blood

It may sink below the ground, just raise it up where you can see it.  And yes, I know, I am gonna combine the human stuff, I am just busy making maps and textures and real life lol, so yea :) One day they will be combined XD

Offline Stuey

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Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #78 on: September 29, 2011, 11:28:31 pm »
-Noob is confused-

Erm, in the material box, what should we type?

I've read some past posts, which kinda just confsed me more... (-is speaking of Wombat Foliage,Rocks,and Oaks-)

I've tried the .materials inside them, which, as i figured, didn't work. I also tried what you stated in some posts and in the ReadMe in various formats, such as-

limestone
limestone.material
limestonemat
limestone/mat
limestone.mat
Etc.

I would apreciate it if you helped me.
Thanks ^ ^


EDIT:
WAIT! I think i solved it. Im just supposed to use default materials, aren't I? :/

Well, if im wrong, correct me XD
« Last Edit: September 29, 2011, 11:35:59 pm by Stuey_The_Map_Maker »

Offline Emberflame

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Re: Glaves Textures and Converted Meshes {SEAITEMS!!!}
« Reply #79 on: September 30, 2011, 12:30:05 am »
I've already tried that, they still dont work