WOO! It's back!
After...too much time spent with markings and presets and meshes....so many meshes....I am pleased to say, Centralis is back and better than ever!
You enter to world from a modest sized island. The music is light and airy. Very relaxing. There are 11 potential jump gates. One is the jump back to cape, should you require it.
The potential for lag here is minimal at best (worst? lol). The most inducing object is the fire.
Download me!No-one knows why this settlement was built off the cliff and lifted precariously on stilts over the ocean. But it boasts some scenic views and cushy living spaces. If you can navigate it's near-labyrinthine design... The music is a mix of dramatic action and breeze ocean tunes.
The potential for lag is moderate here. There are a lot of objects. Lag may be at it's greatest if you've had the game open for a long time. Setting your view to 0 and turning off reflections is a good way to limit the effects and give you a nice view of the planted ocean floor.
Download me!NOTICE: must have Centralis to access this map!
Jump Gates
I don't want to spoil the surprise. These are small connecting tunnels between maps. The music is upbeat and fast. Get's your heart racing.
A new jump gate comes with every expansion map :'D
Credit:
To my map testers, EotW would be boring without your ideas~
music by:
http://www.pacdv.com/sounds/free-music.htmlhttp://www.taylorhayward.org/freemusic.htmhttp://derekaudette.ottawaarts.com/music.phphttp://www.soundjay.com/free-music.htmlhttp://sonnyboo.com/music/music.htmhttp://www.danosongs.com/http://musopen.org/Now...let's party!
Oh, FYI: the instructions are there for a reason. You should follow them. I could not possibly make them any clearer without coming to your house and installing everything for you. And you'd better have cookies....