Author Topic: How to use new Materials and Meshes?  (Read 3812 times)

Offline DarkmoonNight

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Re: How to use new Materials and Meshes?
« Reply #10 on: September 08, 2011, 01:34:32 pm »
I think I got what you mean. Unzip or exctract the files from the rar or from the zip file humanthings and put everything from the rar/zip file into Feralheart-Media-Objects-Myobjects and then open FH go to object maker and write the name of the .mesh files you downloaded. Name them and write the group name you want to have them in and you will be able to use them in map maker.

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nadiyat

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Re: How to use new Materials and Meshes?
« Reply #11 on: November 08, 2012, 08:33:30 pm »
how do you get the material files to work though? Jay.material and Duck.material work, but feral heart can't find egg.material or TrunkDen.material ... help?

Offline Ingredient

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Re: How to use new Materials and Meshes?
« Reply #12 on: November 08, 2012, 10:01:46 pm »
nadiya, please don't post on outdated threads like this one, make a new one :)

To answer your question though, you need to open the .mat file with Notepad.

Something like this should show:

material rockMat
{
   technique
   {
      pass
      {
         ambient 0.1 0.1 0.1
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture rockTex.jpg
         }
      }
   }
}

That is the part you type in, not the name of the .material file.
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