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Im quite new so I dont know how to use friends presets. How do i do? If i try to open the file a FileCure-thing comes up.
Could- you make a non video tutorial for this? Like written text with images? I can't hear a word your saying in the video :I
Quote from: Tao on November 03, 2011, 02:53:14 pmTame, do you think you could send me your exact coding files please? That would be great. thanks! It's usually an issue with the coding if there is white parts. :Smaterial preset_9_bodyMatL{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture SpiritBody_Left.png tex_address_mode wrap filtering trilinear } } }} texture_unit { texture SpiritBody_left.png } } }}material preset_9_bodyMatR{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture SpiritBody_Right.png tex_address_mode wrap filtering trilinear } } }} texture_unit { texture SpiritBody_Right.png } } }}material preset_9_headMatL{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture SpiritHead_Left.png tex_address_mode wrap filtering trilinear } } }} texture_unit { texture SpiritHead_Left.png } } }}material preset_9_headMatR{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture SpiritHead_Right.png tex_address_mode wrap filtering trilinear } } }} texture_unit { texture SpiritHead_Right.png } } }}material preset_9_eyeMatL{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 2.000000 2.000000 2.000000 2.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 1.0 1.0 1.0 1.0 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture tex_address_mode wrap filtering trilinear } } }} texture_unit { texture preset_4eye.png } } }}material preset_4_eyeMatR{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 2.000000 2.000000 2.000000 2.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 1.0 1.0 1.0 1.0 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture tex_address_mode wrap filtering trilinear } } }} texture_unit { texture preset_4eye.png } } }}material preset_9_tailMat{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture SpiritTail.png tex_address_mode wrap filtering trilinear } } }} texture_unit { texture SpiritTail.png } } }}material preset_9_maneMat{ technique { pass { lighting off cull_hardware none cull_software none scene_blend alpha_blend depth_write off texture_unit { texture SpiritHair.png } } }}
Tame, do you think you could send me your exact coding files please? That would be great. thanks! It's usually an issue with the coding if there is white parts. :S