Copy this code c:
material preset_1_maneMat
{
transparency_casts_shadows off
receive_shadows off
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_1mane.png
texture_unit
}
}
}
}
(Open your preset mat in Notepad and delete the mane mat code, then replace it with that, Then find the preset_1s and replace it with the name of your preset file, like if your preset is preset10, you make preset_1_ preset_10_ and texture preset_1mane.png, preset_10mane.png......... Make sure that your mane is png or else it will not work, if its jpg, replace the .png with .jpg.
kthxbai)
Hopefully this should work, and give the correct mane you always wanted, the ones like your FH character's mane is meshed like! So it's not all blocky, alieny or all fioshgsoifhgo. :3 However, if you do get the blockyness thing, Add transparency to it c;
FH manes are quite confusing, yet adding a bit of transparency to the edges of it in spikey like lines helps decrease that blocky texture thing. And make your preset look good
Hope this helps! lolimnotamod
(Though you need to try small spikes in numerous edges and sides of the mane, to not make some parts invisible. If it doesn't look right, edit it!)