Author Topic: Material for meshes arnt working  (Read 1326 times)

Offline TheOrigonalOne

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Material for meshes arnt working
« on: November 25, 2011, 09:36:10 pm »
been having alot of problems lately xD

well. i downloaded some plants and stuff and every time i go to object maker and type in the mesh and the material. the  mesh shows. the material doesn't and is stuck with a white base. i tried multiple times to do this with the same object and different objects. the same this happens D:

I do not need a brain theres google.....

Offline Jayfeather55

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Re: Material for meshes arnt working
« Reply #1 on: November 25, 2011, 10:00:57 pm »

Copy the .MATERIAL files that came with the download, and paste them into {C:\FeralHeart\media\materials}

Now, try loading the meshes again.
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Offline TheOrigonalOne

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Re: Material for meshes arnt working
« Reply #2 on: November 25, 2011, 10:28:41 pm »
no it didn't seem to help. still comes with white base. :P

I do not need a brain theres google.....

Offline Jayfeather55

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Re: Material for meshes arnt working
« Reply #3 on: November 26, 2011, 12:52:31 am »
Then you have to load the texture with the mesh.
Read this: Tutorial for the Object Maker

To use the Object Maker, start the Game, click on Settings, then on Object Maker.

At first a new Screen will show up.


 

The first Tab is "Object"

To add your own Mesh, you won't need that really, except if you want to test your arranged Meshes and see how they would look in the Game. Then click on "Test" and you will be at the scene with a Lion to Test the Meshes.


 

Now to add your own/new Mesh.

Klick on "Mesh".

Then you will have a new tab.

 

In the Line "Mesh" you write the exact name of your Mesh. Dont forget to write everytime the .mesh behind it.

Under that you will insert the Material. It has to be exact named too. If you wrote anything wrong, your Mesh won't be found, or it will be show up pure white. The easiest thing is just to insert the meshname.mesh and then click "add new", it will automaticly set the material to the mesh.