I'm not sure if they're planned to be added in eventually or not but! I have an idea if they're not.
Feral Heart doesn't feel like much of a game. I'm not trying to be critical, I'm just being honest. But let's face it. There's no goals or, well, there's actually
nothing to do that involves actual gaming. RPing can be achieved just as successfully on a forum (if not better, since there's no constant dcing or lag between RPers on a forum) than in the FH game.
Adding in a stat bar would make the game more interesting and engaging. It would give players
something to do and allow them to manage their character's strengths without having to add in experience and levels and making it another grind. I see a lot of worry about FH becoming another grind and level game. This idea will prevent that from happening.
"Well how would that work?" you may be wondering. It's fairly simple.
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Red = HP
Yellow = Stamina
Orange = Hunger
Blue = ThirstLet's assume all stat points start at 100 except for HP. HP will be 150.
HPYour HP (Hit/Health Point) bar is basically a bar determining how much damage your character can take before being knocked "unconscious". If your HP bar hits 0, your character is put into a dead/KO'd like state for a certain amount of time. Let's theoretically say 10 minutes real time. This presents a penalty for taking too much damage but it is not too harsh a penalty. After 10 minutes, you will revive with a certain amount of HP regained. Let's say about 10 to 15 points. Eating and drinking (this will be further explained) will allow for gradual regeneration of HP.
StaminaYour stamina bar determines how much activity your character can do at one time. Running, jumping, roaring and other actions would take a certain amount of stamina to do. For example:
Walking: this takes 0 stamina to do.
Running: your stamina gradually decreases at -1 per 1 second of running.
Jumping: you lose -5 stamina.
Resting will allow for gradual regeneration of stamina.
Hunger (Until prey is added into FH this bar should not be implemented.)
You hunger bar will be a gradually decreasing bar. Lets say it decreases at a rate of -1 point for every 30 seconds. This would allow you to find something to eat within 50 minutes real time if you start from 100 hunger before reaching 0. So why should you worry about hunger? Here comes the fun part. Your hunger bar will be directly linked to your HP bar. Every point you lose from your hunger bar is subtracted from your HP bar. If your hunger bar reaches 0 you will be knocked unconscious just like if you were to reach 0 on your HP bar. When you revive, you regain 10 to 15 points back as well. Naturally, eating would be the the only way to recover hunger.
ThirstVery similar to the Hunger bar. The only difference would be a faster decreasing rate and method of regaining thirst. -1 point for every 15 seconds would allow for 25 minutes real time if you start from 100 thirst before reaching 0. Reaching 0 would result in the 10 minute unconscious penalty and after revival, 10 to 15 points would be regained. Drinking water would be the only way to recover thirst.
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Keeping your character well fed and quenched will allow your character to keep a higher HP bar. If pvp is ever released, keeping a higher HP bar would mean being able to take more damage. A limit on stamina would also support a strategical approach to pvping and hunting. You're not going to be able to sit down and recover stamina during a fight or hunt so you'd have to be smart and plan out your attack to best use your amount of stamina. It would also support a differing attack system. For example: using a
claw swipe would only take -5 stamina but a
lunging bite attack would take -15. This would keep players from spamming the strongest attack to win and allow for different styles of combat. One player might want to be fast at combat so they'd run to avoid attacks and use claw swipes while another might rely on their well-kept HP bar to tank attacks instead so that they can deal stronger attacks.
Your success will be dependent on how well you manage your character's stat bars and how skilled you are at strategical attacking or working with other players in hunts. No levels or experience would be needed. FH would feel like a game without being another grinding MMO game.
Anywho, that is my idea. I believe it best presents the "realism" that Kovu wanted. If you have any suggestions, criticisms or opinions, feel free to type them out.