Author Topic: A rather advanced question;  (Read 2165 times)

CrystalSprint

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A rather advanced question;
« on: January 05, 2012, 04:52:12 pm »
Can you add textures to objects with alpha masks? Such as floating text?
Also, in the clientside map maker, is it possible to make textures move with a TEXanim type function? Or are they always forced to be static? Alternatively, can you set an object to move in a simple rotation?
« Last Edit: January 05, 2012, 06:36:32 pm by Tristam Cooke »

Offline Redlinelies

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Re: A rather advanced question;
« Reply #1 on: January 05, 2012, 05:51:19 pm »
Even though I'm not the one most into modding and changing things around, I thought I'd throw in a few words.

First one you are indeed able to make, however as I has experienced it is that you must have a suitable mesh to put the floating text on that has configured where the texture should be, otherwise it will not get placed where you actually want it possibly overlapping edges and text gets cropped where it shouldn't etc. I know pretty much nothing about the actual meshing progress though and how to set this up. Maybe there's a nice way to make a floating text with some aid of some of the standard meshes in the game and some material tweaks, but that I don't know about myself.

If you look on the waterfall material file in the game directory it will show you a basic roll function, you should be able to use it yourself and set it up after your likings. If you meant something else than actually just moving textures I'm not sure, there's probably quite a few ways to spice things up though for those that know their stuffies.

And objects moving in the game right now is a no all over as far as I know(if that was what you meant).
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CrystalSprint

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Re: A rather advanced question;
« Reply #2 on: January 05, 2012, 06:22:58 pm »
Okay, thanks a bunch Red. I've already mapped some templates for the basic shapes myself, so I can figure out what sides they go on. However, if there are official texturing templates for the default objects they would be useful to have.
I'll go check out the waterfall file later, though I assume it uses something like a SLIDE texanim, is there a ROTATE sort of function, for like say, a spinning whirlpool?

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Re: A rather advanced question;
« Reply #3 on: January 06, 2012, 03:27:23 am »
If I'm not mistaken I think you can set the roll function so it rotates as well, or if not that possibly add another line so it does.

However this is really not something I know too much about, but I'm fairly certain that if this is possible, experienced preset makers should know about it and whether it's possible or not.
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CrystalSprint

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Re: A rather advanced question;
« Reply #4 on: January 06, 2012, 03:57:47 am »
Kay thanks, I'm only hoping that the code for presets is the same as for objects.