Author Topic: Help with maps  (Read 1622 times)

Offline Starnight1998

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Help with maps
« on: March 17, 2012, 12:42:26 am »
I understand how it works and such... BUT WHERE DO I HAVE TO SAVE THE MAP FOR IT TO SHOW UP???
I'm trying for hours and my FH crashes down every time. What should I do?

Offline wolfgrrl13

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Re: Help with maps
« Reply #1 on: March 17, 2012, 12:43:47 am »
Save it in exports as a .png 

Save the Height map as (mapname)Terrain.png

Save the Mask as (mapname)Mask.png

Offline heartsgirl99

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Re: Help with maps
« Reply #2 on: March 17, 2012, 12:46:34 am »
Adding on what Brittany said, If you want your character to be on a map you created then press exports while making your map or when your map is done and the portal to the map will show up at cape of disent worlds.
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Offline Starnight1998

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Re: Help with maps
« Reply #3 on: March 17, 2012, 12:47:48 am »
It's still crashing down...  :(

Offline peaceyoyo101

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Re: Help with maps
« Reply #4 on: March 17, 2012, 12:48:22 am »
~Brittany~ I would have to disagree with where you save it to, I save mine to media>terrains

Offline peaceyoyo101

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Re: Help with maps
« Reply #5 on: March 17, 2012, 12:50:20 am »
You then go to map maker>world: Under terrains open: <mapname>Terrain.png    and for the mask go under the Mask: <mapname>Mask.png

Offline Starnight1998

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Re: Help with maps
« Reply #6 on: March 17, 2012, 12:50:46 am »
Doesn't work either... maybe I'm doing something else wrong?

Offline wolfgrrl13

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Re: Help with maps
« Reply #7 on: March 17, 2012, 01:11:36 am »
Oh right.  Thanks for correcting me, Matthew.  I'm such a tard.  Star, before you even start drawing it out, it must be 512 x 512.  The height map must be grayscale and the mask map must be RGB color.

Offline heartsgirl99

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Re: Help with maps
« Reply #8 on: March 17, 2012, 01:15:40 am »
Also, you need to have a paint program like Gimp or photoshop.
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Offline peaceyoyo101

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Re: Help with maps
« Reply #9 on: March 20, 2012, 09:17:54 pm »
You are welcome, and ~Brittany~ I disagree once again it needs to be 513x513, I thought?