Author Topic: Object maker issues.  (Read 1034 times)

Offline Heagato

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Object maker issues.
« on: March 31, 2012, 07:49:34 am »
alright, this is driving up the wall- But first, please forgive me for being so helpless and asking so many questions all the time.

So, here is the thing. im trying to make a simple long stone bridge. i used a square, flattened it out, stretched it as the base. stuck a collision on it. (collision stands for collide right? like youll run into it?)
okay, so thats nice, but then i go to make the sides.

i use the same way i did the base. made a square, stretched it to my desire, but this time i rolled them to make the sides.
i did the same with the collisions over the sides.

but this is where im getting frusterated: i can stand ontop the base, but i walk strait through and fall out of the sides. its stone, i want it to be solid. how can i fix this?
please, and thank you.

Offline Ingredient

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Re: Object maker issues.
« Reply #1 on: March 31, 2012, 08:10:03 am »
With your mesh selected in Object Maker go to the second tab and see that box "Has Own Collision?" check it. It makes the whole mesh solid, its a lot easier than using those cube collisions.

The annoying thing with collisions is that they dont turn with the mesh. For example, i load my mesh with the cube collision in Map Maker. I rotate the mesh but the collision wont rotate. That could possibly be your problem. Having the "Has Own Collision" box checked prevents this, it solidifies the whole mesh.
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Offline Heagato

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Re: Object maker issues.
« Reply #2 on: March 31, 2012, 08:14:52 am »
Oh thank you so much! youve been a big help. It worked perfectly!

Offline Ingredient

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Re: Object maker issues.
« Reply #3 on: March 31, 2012, 08:53:25 am »
Your welcome Swift ;)
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