First of all, I think that the canines need a few more tails. I got a little frustrated, because they have floppy ears, bent ears, and many domestic dog markings, however there is no dog tail. Like, if you wanted to make a lab, you can use the bent ears, but labs dont have a huge, fluffy tail or a sickle tail. I reccomend adding a straight, thin pointed tail, and perhaps even a stub tail also.
I agree fully on the subject of tails. The ones we have now, are totally unrealistic. Too poofy for wolves since their tails only hang just above their ankles, and are fluffy but not as obtuse as the ones we have currently. But then again, you can always customize your own tail via preset making. I like the more domesticated tail ideas, especially the docked tail.
And While we are talking about tails, I would like to thrust forth another idea. Along with resizing ears, eyes, etc, we should also have the option to resize tails, so you can have a short one or a long one or just an average size one.
Not too sure about this one, it's a very nice idea, but sounds a little complex, too much work. If we have different tails, shouldn't that be enough of an incentive?
. Another thing that may go along wit this is resizing legs, so instead of changing the whole hieght, and stretching out the character, you can just resize the legs to make short, corgi legs or long, maned wolf legs.
Another complex, but good idea. On the contrary, most animals with long/shot legs /do/ appear stretched out to compensate their lanky or stubby limbs. Height works well for this and could be easily adjusted by giving the slider a little more room to expand, since at the moment it's pretty limited with what you can do with it.
I also like the snout idea, sounds pretty sweet to me. Maybe jowls too?