Well, after some testing with an early alpha state of the map there's one bigger issue.
It's not really something that prevents user from playing or anything. But due to how the physics in FeralHeart work, and some of the meshes inside of this map, there's many places and spaces that you appear ontop of the building instead of inside of it when you jump inside of it. The game just doesn't follow the characters position well.
At the moment there's not really much I can do to sort this unless I completely skip having collisions. One thing that sorts this temporarily is that you disconnect and rejoin the game, that way others characters appear where they should be, but that's not really the most easy thing for everyone.