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Author Topic: moving meshes  (Read 3758 times)

Offline Lisa00

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moving meshes
« on: September 12, 2012, 07:04:52 pm »
How i find moving meshes? por example fishes that jump ou the water... and swim around

Offline Zaroque

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Re: moving meshes
« Reply #1 on: September 12, 2012, 07:16:12 pm »
I don't know any moving meshes, apart from a moving eagle that I found.
I've searched FH, but I cannot find it anymoar.
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Offline Lisa00

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Re: moving meshes
« Reply #2 on: September 12, 2012, 07:19:35 pm »
that help me so mush... xD

My friend see on the map WNGII fishes that are swimming and jumped out the water... and frogs that are jjumping around...

CloudFish

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Re: moving meshes
« Reply #3 on: September 12, 2012, 07:23:21 pm »

Offline Lisa00

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Re: moving meshes
« Reply #4 on: September 12, 2012, 07:27:13 pm »
Yes, that it is !!!! I thank you so much!! :) :) ;D

Offline Lisa00

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Re: moving meshes
« Reply #5 on: September 12, 2012, 07:30:09 pm »
And how i can get this in my map?

CloudFish

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Re: moving meshes
« Reply #6 on: September 12, 2012, 07:33:47 pm »
pretty much the same system as meshes.

download the particles, glave usually includes read_me's in her files.

Offline Lisa00

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Re: moving meshes
« Reply #7 on: September 12, 2012, 07:36:25 pm »
but when i write  ***.particle in the box, then fh crashed... :-[


Offline Lisa00

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Re: moving meshes
« Reply #9 on: September 13, 2012, 04:22:56 pm »
so....
 i do all the same in the what is in the introduction but when i write ***.particle in the particleBox, it say that the ***.particle can not be found  >:( >:(