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moving meshes
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How i find it?
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Topic: moving meshes (Read 3758 times)
Lisa00
Curious Wanderer
Posts: 42
Floof-O-Meter: 2
moving meshes
«
on:
September 12, 2012, 07:04:52 pm »
How i find moving meshes? por example fishes that jump ou the water... and swim around
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Zaroque
Immortal Legend
Posts: 5,889
Country:
Floof-O-Meter: 388
Re: moving meshes
«
Reply #1 on:
September 12, 2012, 07:16:12 pm »
I don't know any moving meshes, apart from a moving eagle that I found.
I've searched FH, but I cannot find it anymoar.
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~ Z A R O Q U E ~
jaaaeeger
Art
||
DoE
Lisa00
Curious Wanderer
Posts: 42
Floof-O-Meter: 2
Re: moving meshes
«
Reply #2 on:
September 12, 2012, 07:19:35 pm »
that help me so mush... xD
My friend see on the map WNGII fishes that are swimming and jumped out the water... and frogs that are jjumping around...
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CloudFish
Guest
Re: moving meshes
«
Reply #3 on:
September 12, 2012, 07:23:21 pm »
perhaps you mean particles?
http://feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=10942.0
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Lisa00
Curious Wanderer
Posts: 42
Floof-O-Meter: 2
Re: moving meshes
«
Reply #4 on:
September 12, 2012, 07:27:13 pm »
Yes, that it is !!!! I thank you so much!!
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Lisa00
Curious Wanderer
Posts: 42
Floof-O-Meter: 2
Re: moving meshes
«
Reply #5 on:
September 12, 2012, 07:30:09 pm »
And how i can get this in my map?
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CloudFish
Guest
Re: moving meshes
«
Reply #6 on:
September 12, 2012, 07:33:47 pm »
pretty much the same system as meshes.
download the particles, glave usually includes read_me's in her files.
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Lisa00
Curious Wanderer
Posts: 42
Floof-O-Meter: 2
Re: moving meshes
«
Reply #7 on:
September 12, 2012, 07:36:25 pm »
but when i write ***.particle in the box, then fh crashed...
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CloudFish
Guest
Re: moving meshes
«
Reply #8 on:
September 12, 2012, 08:19:55 pm »
http://feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=17179.0%20newwindow
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Lisa00
Curious Wanderer
Posts: 42
Floof-O-Meter: 2
Re: moving meshes
«
Reply #9 on:
September 13, 2012, 04:22:56 pm »
so....
i do all the same in the what is in the introduction but when i write ***.particle in the particleBox, it say that the ***.particle can not be found
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moving meshes