Author Topic: 1st time mapmaking: how to setup portals?  (Read 4134 times)

Offline starkwolf

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1st time mapmaking: how to setup portals?
« on: October 09, 2012, 04:27:37 am »
I had a lot of difficulty reading the manual, didn't understand much of it. Anyway, I haven't found anything on how to get the portals to reach an in game map. How do I do that? (Also, do I absolutely need gimp or photoshop in order to be able to make a heightmap? This is not an issue yet, right now I am just testing with my practice version of Watermill.)

EDIT: For clarification, my issue is that I do not know how to connect my Watermill portal to any other map. I find this important primarily so I don't have to hit "Go home" just to leave my map.
« Last Edit: October 10, 2012, 12:47:42 am by stark »
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Offline Tenturo

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Re: 1st time mapmaking: how to setup portals?
« Reply #1 on: October 09, 2012, 04:39:28 am »
Well, it depends. Is the portal to the map not appearing in the cape, or is the portal back to the cape not able for you to reach in your map? ( and you don't really ABSOLUTELY need either one. Sometimes I just used the watermills heightmap or the default instead XD)


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Offline GaaraRocks!

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Re: 1st time mapmaking: how to setup portals?
« Reply #2 on: October 09, 2012, 07:04:45 am »
to get the portal ingame all you do is:

Go into map maker. Click and load your map up.

On the first Tab thats named 'Map' look down to find 'Has Portal' and Tick that box.

The x,y,z and arrival yaw are for inside the map.
When you've jumped inside your map you'll spawn at a random place. Run to where you want to spawn in that map. So the next time you or someone jumps into that map they should spawn where you've placed the code.

Its best that you use your own heightmap's that you've made yourself or you can request one to be made for you. Its best to not keep using Watermills or default heightmaps. Not everyone will download a map that resembles watermill with just different terrain textures and objects. People Like to explore something they havent seen. However it is good to practice with them to help you get better. So if you don't feel like downloading gimp or photoshop just ask someone to make a heightmap for you.

Offline Ingredient

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Re: 1st time mapmaking: how to setup portals?
« Reply #3 on: October 09, 2012, 12:20:49 pm »
I have a tutorial that explains, clearly how to set up the Cape portal in your map ;)

https://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=19214.0&topicseen
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Offline starkwolf

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Re: 1st time mapmaking: how to setup portals?
« Reply #4 on: October 10, 2012, 12:46:21 am »
Very sorry for my unclear OP, I will edit it to make it more clear. I would like a portal from the map to anywhere outside of that map. My portals in the map are not linked to anything, and I find it very frustrating when I have to hit "Go Home" just to get out of my map.
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Offline CreamWolf

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Re: 1st time mapmaking: how to setup portals?
« Reply #5 on: October 10, 2012, 12:48:50 am »
You could enable 'Has Portal' on the map maker, and point the coordinates to a spot inside the map.
The portal will lead to Cape of Distant Worlds.


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Offline starkwolf

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Re: 1st time mapmaking: how to setup portals?
« Reply #6 on: October 10, 2012, 12:53:35 am »
to get the portal ingame all you do is:

Go into map maker. Click and load your map up.

On the first Tab thats named 'Map' look down to find 'Has Portal' and Tick that box.

The x,y,z and arrival yaw are for inside the map.
When you've jumped inside your map you'll spawn at a random place. Run to where you want to spawn in that map. So the next time you or someone jumps into that map they should spawn where you've placed the code.

Actually, that is a different issue that I was not referring to here, but I was struggling with that, thanks!

Its best that you use your own heightmap's that you've made yourself or you can request one to be made for you. Its best to not keep using Watermills or default heightmaps. Not everyone will download a map that resembles watermill with just different terrain textures and objects. People Like to explore something they havent seen. However it is good to practice with them to help you get better. So if you don't feel like downloading gimp or photoshop just ask someone to make a heightmap for you.

And yes, I was using this map just for practice. It will be a long time before I encourage someone to join a map I make, right now I am just making sure I have the basics down, so when I get a good idea, I can apply it.

Also, from this comment, you seem to be implying that there is no way to get around photoshop or gimp? I have the default "paint" program, is that good enough, or are there necessary options in photoshop and gimp that make anything else out of the question?

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Offline starkwolf

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Re: 1st time mapmaking: how to setup portals?
« Reply #7 on: October 10, 2012, 12:54:27 am »
You could enable 'Has Portal' on the map maker, and point the coordinates to a spot inside the map.
The portal will lead to Cape of Distant Worlds.

I think I get what you are saying. I will try it out and see if that is it. Thank you very much.
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Offline CreamWolf

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Re: 1st time mapmaking: how to setup portals?
« Reply #8 on: October 10, 2012, 12:59:39 am »
No problem.


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Offline GaaraRocks!

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Re: 1st time mapmaking: how to setup portals?
« Reply #9 on: October 10, 2012, 02:06:09 am »
Also, from this comment, you seem to be implying that there is no way to get around photoshop or gimp? I have the default "paint" program, is that good enough, or are there necessary options in photoshop and gimp that make anything else out of the question?

Does the old Paint Program allow grayscale?
The reason why people suggest using Gimp or Photoshop is the fact that it allows grayscale images as well as transparent ones.

For a basic heightmap it'd have to be in grayscale. Thats why the colors are all blacks, grays and whites ect. FH will crash if its not a grayscale.

If Paint can change its color mode from RGB to Grayscale then you can use it. If it can't then FH won't load it.