Author Topic: Oi... collision problem, please help. x.x  (Read 1359 times)

Offline Firewhip123

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Oi... collision problem, please help. x.x
« on: December 02, 2012, 09:35:38 pm »
 >:( I am extremely perplexed. So I placed meshies into a map im making called, TheWhiteTwilight, and when I test in the map maker, I can walk on the meshies like I wanted. But when I go and test it when I log in with my own charrie, I attempt to walk on the bridge and I just fall through like it isnt even there. And I ensured that the mesh had "Own Collision" Checkmarked. Is there any way to solve this?
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Offline Ingredient

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Re: Oi... collision problem, please help. x.x
« Reply #1 on: December 02, 2012, 09:41:32 pm »
Does your map lag a lot? Sometimes lag can make you glitch through objects. Also not all mesh's work well with collisions, if there are gaps in the bridge you may be falling through those. If the bridge is flat you could try a box collision under the bridge walkway.
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Offline Firewhip123

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Re: Oi... collision problem, please help. x.x
« Reply #2 on: December 02, 2012, 09:43:18 pm »
I have absolutly no lag at all, and under normality the mesh I got has brilliant collision, due to it was made by Hamilton. The bridge has no gaps, and it is not flat. x3 The "Bridge" Is a log.

EDIT: I restarted my computer and FH in my brilliant rage of anger, and by some miracle, it solved it. (I also deleted something but I forgot what it was e.e) Lock please, but keep it up so people who have this problem know what to do. c;
« Last Edit: December 02, 2012, 09:53:10 pm by Firewhippeh »
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Offline Ingredient

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Re: Oi... collision problem, please help. x.x
« Reply #3 on: December 02, 2012, 09:54:55 pm »
Well, glad you got it sorted :)
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