Author Topic: Urgent Help with a texture please!  (Read 810 times)

Offline Puffluna65

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Urgent Help with a texture please!
« on: December 16, 2012, 05:52:51 pm »
Okay, so I have partially finished the coding on the Firework weather that comes with the game. The only thing that doesn't work is the texture. If anyone knows where the texture is in the weather particle file, please tell me! I will paste the section of the weather material file where the fireworks are found. Once again, please do this ASAP

Code: [Select]
particle_system Weather/Fireworks
{
    material Flare
    point_rendering            false
    particle_width             20
    particle_height            20
    cull_each                  false
    quota                      3000
    emit_emitter_quota         500
    billboard_type             point

    emitter Box
    {
        name                    mainEmitter
        emit_emitter            explosion
        angle                   30
        emission_rate           3000
        time_to_live            3
        direction               0 1 0
        velocity                200
width           10
        height          10
        depth           0.1
    }
    emitter Point
    {
        name                    explosion
        angle                   180
        emission_rate           2000
        time_to_live            2
        direction               0 1 0
        velocity                80
duration                0.1
        repeat_delay_min        2
        repeat_delay_max        3
    }

    affector LinearForce
    {
        force_vector            0 -100 0
        force_application       add
    }

    affector ColourFader
    {
        time0                   0
        colour0                 1 1 0
        time1                   0.5
        colour1                 1 0 0
        time2                   1.5
        colour2                 0 0 0
    }
}
MOVED TO ANIUK

Offline Ingredient

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Re: Urgent Help with a texture please!
« Reply #1 on: December 16, 2012, 08:36:01 pm »
The texture is located in the .material file for the particle, the material name for the texture is where is says "Flare" at the top. You need to find a .material file somewhere in your particles folder that is called FireworksMat or something, when you find it open the file it should tell you the texture.

This is the one I have:

material Flare
{
   technique
   {
      pass
      {
         lighting off
         scene_blend add
         depth_write off
         fog_override true
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture flare.png
         }
      }
   }
}
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