its super easy to figure out,like their are more the plenty coding people has done to help others like on DA someone posted a coding guide heres the one on transparent
material preset_(FOLDER NUMBER)_(BODY PART)Mat
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture (your texture).png
}
}
}
}
all ya need to do is go into notes and put alpha_rejection greater_equal 128 above the texture_unit in any body part...Its like that easy Jay ness