Alright, so I don't feel like doing anything fancy in my post, so it will just be plain text.
Part 1: Item Making
Unlike creating objects (which is a lot easier in my point of view...) I have not been able to get the items to work properly for wearing. I exported using the IOgre exporter for Cinema 4d, because I do not have the slightest clue on how to use Blender. (I find it completely messed up in every way....) When the export finished, it gave me two files. An xml, and a .material. I used the converter to convert xml to .mesh. I should be done, right? Wrong... when loading it into FH, it comes out all... silvery... so I tried changing the attributes in the items.cfg, and the item materials.cfg... in the end, I only made it turn bone white, and then miraculously get some of the right coloration... just distorted. To prove my point, I went into object maker, and lo and behold... I was able to get the mesh and material to work perfectly! So, does anyone have any solutions to getting something like this to work correctly? The reason it worked well in object maker, is because I baked the material in C4D, and saved it as a jpg... then applied it to the mesh in the OM. But, I was just wondering, if anyone knew how to cause the .mesh to automatically grab the picture I made, instead of the messed up silvery effect it was giving off... any help would be appreciated..
Part 2: Map Error
I have made a map, and well... it works great. I'll be in it in the morning and kinda running around in it. Then, if I get on later, it won't load right... and never will after that. I have to re create the exact same map, and then the process repeats. It'll work perfectly, and then randomly stop working. Absolutely no changes are being done to anything... I can't figure this one out either....