Author Topic: How was this made??  (Read 3231 times)

Offline SwagGurl12

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How was this made??
« on: March 14, 2013, 03:29:17 am »
I've been wanting to make a game of my own, but I honestly don't know where to start. What are some good pragramming things for beginers? and what programs was FH made with??
If you have any tips on game programming let me know :D

Offline Tigg

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Re: How was this made??
« Reply #1 on: March 14, 2013, 09:39:19 am »
You need to learn C++, maybe some java Script too. Then Ogre, and the Ogre own coding sytsem. You wont be able to learn or do a game within months. Will take years for an hobbyist who just started. Maybe you should start little. Like a pacman game or tetris. And then do slowly more and bigger projects.

Offline 580star

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Re: How was this made??
« Reply #2 on: March 14, 2013, 02:55:26 pm »
Adding on to what Tigg stated above.
You would have to make Models, I would suggest using Blender for those. As well making Actions and/or Emotes if you would prefer them.
Perhaps you could use the Program that WolfQuest used to make their Game. {Unity3D}
Just some Tools.{I don't suggest downloading them as you don't have experience with them.}
Link: http://www.pixelprospector.com/the-big-list-of-game-making-tools/

{You have to know Encoding. This is a complete & utter must.}
« Last Edit: March 14, 2013, 02:56:58 pm by 580star »

Offline Nemena

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Re: How was this made??
« Reply #3 on: March 14, 2013, 03:57:53 pm »
Even then, there's the whole kebab of creating skeletons for the models you create and animating them-- a process which takes an eternity in itself! Composing music, too, takes a while; to single-handedly create a game, you'd need to be extraordinarily talented in multiple areas.

 It's why many games are made by a team focusing on different departments, for example, one person for music, another for lighting, another for scenery, another for animating, texturing-... Everything! Whilst FH isn't one of the more complex games, it's still a difficult feat to replicate something like it. Heck, most of my commissions are doing different tidbits for different games- I've currently one commission to skin a model, and another to write a piece of music for a tundra zone. :D

Don't be deterred, though! I'd really recommend with starting with more simplistic 2D games and working your way up. It's good practice, and you'll learn something new with every time you try. You could look up some cheap courses, too; my local college offers free classes in game development and software! It'll be difficult to create a complex 3D game alone, but-... Then again, there's recently a single student who created a small movie that rivaled the animation seen in multi-million budget films.

Offline mossstar1992

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Re: How was this made??
« Reply #4 on: March 14, 2013, 06:08:06 pm »
All ^  basicly said it, and i didnt understand most...but im glad to hear you are trying soething cool out ^.^

Offline SwagGurl12

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Re: How was this made??
« Reply #5 on: March 15, 2013, 12:51:26 am »
Thanks you guys! I'll look into this, and I'll try learning some more coding :) all THAT fun stuff ;)
@Nemena, I'm not in collage yet, so I can't take those courses... lol!