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Adding water
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Topic: Adding water (Read 3546 times)
Silverstar45
Familiar Grounds Dweller
Posts: 53
Floof-O-Meter: 1
"Welcome to the new age."
Adding water
«
on:
June 03, 2013, 07:48:46 pm »
How do I add water to a mesh? Like.. A portal for example.
Uhh.. Does anyone get what I mean? Shifting the waters pitch or yaw so it fits in ring? Yeah, how would I do that?
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~Blackjay~
EnderStar
Guest
Re: Adding water
«
Reply #1 on:
June 03, 2013, 09:58:57 pm »
I'm not completely understanding what you mean. Do you mean turning the ring mesh from Feral Heart into water?
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SpringLeaf
Experienced Traveler
Posts: 224
Floof-O-Meter: 13
Mysterious Seeker
Re: Adding water
«
Reply #2 on:
June 06, 2013, 09:23:31 pm »
I think what she means is how do you get water to fit inside a ring, like in a pool.
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Silverstar45
Familiar Grounds Dweller
Posts: 53
Floof-O-Meter: 1
"Welcome to the new age."
Re: Adding water
«
Reply #3 on:
June 07, 2013, 01:23:33 am »
Quote from: Jaypool on June 06, 2013, 09:23:31 pm
I think what she means is how do you get water to fit inside a ring, like in a pool.
No, no, I know how to get it flat down inside. Just.. Can I change the pitch? Or roll it? Is there anyway I can do that?
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~Blackjay~
hugrf2
Purple Derple
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wrow
Re: Adding water
«
Reply #4 on:
June 07, 2013, 01:31:24 am »
Nope, not unless you make a water square, kind of like making a water bubble, if you know how to do that. >_< I'll tell you how if you don't know how... *Gets off lazy butt*
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Silverstar45
Familiar Grounds Dweller
Posts: 53
Floof-O-Meter: 1
"Welcome to the new age."
Re: Adding water
«
Reply #5 on:
June 07, 2013, 02:41:53 am »
You will? Oh tank yoi.
\(; ^
/ Hug with Blackjay
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~Blackjay~
hugrf2
Purple Derple
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wrow
Re: Adding water
«
Reply #6 on:
June 07, 2013, 03:58:47 am »
>_< Okay, go to Tools>Object Maker>Mesh and under Mesh, type in BasicCube.mesh
Include the caps. Then, under Material, type in WaterMat
The texture should look like water. Then, go to Collision. Click Water Box then click Add New.
Also, in the Mesh stage, there should be a button known as Own Collision. DON'T click it.
Then, save it in any object group BUT a default object group. ex.: MyRocks
You should be able to shape and control the object in-game when making a map.
Hope this helped at all.
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Silverstar45
Familiar Grounds Dweller
Posts: 53
Floof-O-Meter: 1
"Welcome to the new age."
Re: Adding water
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Reply #7 on:
June 07, 2013, 04:20:39 pm »
Feralheart won't open.. It only crashes.
I checked the particles and My_Objects folder after I exported the map.
After that, I deleted the exported map but it didnt do anything.
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~Blackjay~
hugrf2
Purple Derple
Honored Hero
Posts: 5,314
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wrow
Re: Adding water
«
Reply #8 on:
June 07, 2013, 04:40:23 pm »
Did you check your sky folder for duplicates of weather.particle too?
Example of a duplicate: weather_0.particle
The duplicate could be anywhere. Did you try uninstalling and reinstalling FH too?
Just save your stuff in a folder somewhere else but the FH folder itself.
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Silverstar45
Familiar Grounds Dweller
Posts: 53
Floof-O-Meter: 1
"Welcome to the new age."
Re: Adding water
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Reply #9 on:
June 07, 2013, 05:30:39 pm »
There is no weather in my map.
I'll check, but if theres no duplicates I'll uninstall and reinstall feralheart.
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~Blackjay~
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Adding water