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a little object trouble
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Topic: a little object trouble (Read 1277 times)
silverwolf120
Finest Floof
Posts: 860
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I am obssessed With Smile.Dog and Strider!
a little object trouble
«
on:
July 09, 2013, 01:22:09 am »
Ok so I'm making a little map world and for one map Kandy Kittens territory I needed pink trees. So I opened the oak leaves image and edited it to be pink saved it as Kandystree and copied and Renamed oak bark the same name as the leaves except I added bark at the end. So THEEEN I copied the .mesh and .material and named them Kandystree WELP I can't use Kandystree in map maker only Fir and Oak still...What went wrong?
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Last Edit: July 09, 2013, 01:54:10 am by Coding
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BlackRidgeWolf
Experienced Traveler
Posts: 155
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Wolves for life <3
Re: a little object trouble
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Reply #1 on:
July 09, 2013, 02:32:43 am »
If you are using the original tree material you have to make sure that you open it and change the coding so that it uses the image you want. Just re-naming it won't changed what it comes up as in game, it will still show the original tree texture.
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silverwolf120
Finest Floof
Posts: 860
Floof-O-Meter: 11
I am obssessed With Smile.Dog and Strider!
Re: a little object trouble
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Reply #2 on:
July 09, 2013, 02:35:15 am »
I did go in and do that
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BlackRidgeWolf
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Re: a little object trouble
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Reply #3 on:
July 09, 2013, 02:37:57 am »
Okay, did you also make sure you typed in the exact name of the .material file with the correct capitals as well? Also, did you save the image in the right format?
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silverwolf120
Finest Floof
Posts: 860
Floof-O-Meter: 11
I am obssessed With Smile.Dog and Strider!
Re: a little object trouble
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Reply #4 on:
July 09, 2013, 02:57:19 am »
I got it fixed. Thank you +floof
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BlackRidgeWolf
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Wolves for life <3
Re: a little object trouble
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Reply #5 on:
July 09, 2013, 02:58:35 am »
Happy to help.
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a little object trouble