Let me show you an example to help. Let's say we made a texture, and we want to put it on an object.
Let's just use this code sturf in notepad for our material, eh?
material [MATERIALNAMEYOUWANT]
{
technique
{
pass
{
alpha_rejection greater 128
cull_hardware none
cull_software none
texture_unit
{
texture [TEXTURENAME].png or .jpg, any type of file really like .gif
}
}
}
}
Take away alpha_rejection greater 128 if you want, if the object has no transparency really. You can leave it there though. ^^
There are other object material codes too, but let's just load the material name in Object Maker after adding a mesh to the scene.
I hope this made sense and well... helped. >_<