{*} Want to be a Developer for FeralHeart? {*}
I realize there are no tutorials nearby, so I posted this. :3Okay, so you got your normal code, eh?Replace your normal equip part of your code with this! Code: [Select]material preset_#_equipMatL{ technique { pass { alpha_rejection greater_equal 128 texture_unit { texture preset_#equip.png } } }}material preset_1#_equipMatR{ technique { pass { alpha_rejection greater_equal 128 texture_unit { texture preset_#equip.png } } }}Change the # with your presets number. Paste this in the preset's code. c:Don't forget, the image must but a .png!Now, we're using Gimp for making the wings now. Let's just open up... let's say, go to reference and click on the wings uv. Before we do this, we go in Gimp, download here. Then, go to File>Open then go to the Local Disk, then to Feralheart, then to my_presets, then lastly into reference. Click on the wing uv, obvious where it is.Okay, any one of the wings. Now, what do we do? c: No need to take the gray things off, we just clicky Eraser and erase the wing part. Save as preset_#equip.png and remember to place the # with your preset's number.Let's try it out in-game. I'm using preset number two, also, I do not own the preset. :3Yay, we're floating! P.S. Screw this laptop. It's a lag machine. ;-;Anyway, hope this helped all you confused ones.~~Hugrf
material preset_#_equipMatL{ technique { pass { alpha_rejection greater_equal 128 texture_unit { texture preset_#equip.png } } }}material preset_1#_equipMatR{ technique { pass { alpha_rejection greater_equal 128 texture_unit { texture preset_#equip.png } } }}