Author Topic: Item Codes for Ringo and Delay's Item Pack  (Read 2705 times)

Offline andyronii

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Item Codes for Ringo and Delay's Item Pack
« on: September 10, 2013, 10:53:17 pm »
I was wondering if someone could post or reply Ringo's item pack item codes. I have parental controls to prevent viruses and it blocked MediaFire and other file sharing site. I would give a big thanks to who ever does it.
« Last Edit: September 10, 2013, 11:03:31 pm by .PrincessLuna. »

ThrillexForLife

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Re: Item Codes fro Ringo and Delay's Item Pack
« Reply #1 on: September 10, 2013, 10:56:01 pm »
Are you asking how to get the items into the game? If yes...

To get items, open your Ringo&Delays download pack. Next, you drag the item.cfg to the main folder of FeralHeart. Last, you drag the main folder of Items to FeralHeart>Media. Then ta-da! You got your items^^

Good luck, floof.

Offline andyronii

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Re: Item Codes for Ringo and Delay's Item Pack
« Reply #2 on: September 10, 2013, 10:57:07 pm »
No, I already know how to put the items, I need the item CODES.

ThrillexForLife

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Re: Item Codes for Ringo and Delay's Item Pack
« Reply #3 on: September 10, 2013, 11:04:49 pm »
Oh, uh...I don't think they have item codes...

Anyway, well, good luck. I really don't know,sorry. :/

Offline andyronii

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Re: Item Codes for Ringo and Delay's Item Pack
« Reply #4 on: September 10, 2013, 11:07:16 pm »
Its when you download the item pack, there's a folder called 'items.cfg' and you open it in Notepad and you see codes of the items. Those are the ones I need. ;_;

Offline Feareh

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Re: Item Codes for Ringo and Delay's Item Pack
« Reply #5 on: September 10, 2013, 11:25:31 pm »
When you download anything, it comes with the item picture files and a item.cfg file. First you put all your pictures in the Feral Heart>Media>Items folder, and in the Feral Heart folder, there should be a item cfg file already in there. Open it up in word and copy and paste all your downloaded coding in there. Regardless of what item pack you get, there is always a item cfg in there cause its what makes the items actually viewable in game
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Offline andyronii

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Re: Item Codes for Ringo and Delay's Item Pack
« Reply #6 on: September 11, 2013, 12:08:47 am »
Ugh. I already know how to put the files in which place, I NEED THE ITEM CODING.

Offline Ruby1234

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Re: Item Codes for Ringo and Delay's Item Pack
« Reply #7 on: September 11, 2013, 12:43:06 am »
Code: [Select]
[Antlers]
mesh=antlers.mesh
material=antlerMat
bone=forehead
offset_f=0.1 1.5 0.5
rotation_f=-10 180 0
offset_c=0.1 1.4 0.1
rotation_c=-40 180 0


[Aged Antlers]
mesh=antlers.mesh
material=antlersB
bone=forehead
offset_f=0.1 1.5 0.5
rotation_f=-10 180 0
offset_c=0.1 1.4 0.1
rotation_c=-40 180 0


[Garnet Necklace]
mesh=necklace11.mesh
material=NecklaceMatGarnet
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180


[Amethyst Necklace]
mesh=necklace11.mesh
material=NecklaceMatAmethyst
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180


[Aquamarine Necklace]
mesh=necklace11.mesh
material=NecklaceMatAquamarine
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180


[Diamond Necklace]
mesh=necklace11.mesh
material=NecklaceMatDiamond
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180


[Emerald Necklace]
mesh=necklace11.mesh
material=NecklaceMatEmerald
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180


[Pearl Necklace]
mesh=necklace11.mesh
material=NecklaceMatPearl
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180


[Ruby Necklace]
mesh=necklace11.mesh
material=NecklaceMatRuby
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180


[Peridot Necklace]
mesh=necklace11.mesh
material=NecklaceMatPeridot
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180


[Sapphire Necklace]
mesh=necklace11.mesh
material=NecklaceMatSapphire
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180


[Opal Necklace]
mesh=necklace11.mesh
material=NecklaceMatOpal
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180


[Topaz Necklace]
mesh=necklace11.mesh
material=NecklaceMatTopaz
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180


[Zircon Necklace]
mesh=necklace11.mesh
material=NecklaceMatZircon
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180


[Heart Necklace S]
mesh=necklace8.mesh
material=silver
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180


[Heart Necklace G]
mesh=necklace8.mesh
material=gold
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180


[Bat Necklace]
mesh=necklace13.mesh
material=bat
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180


[Telly Necklace S]
mesh=necklace2.mesh
material=silver
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180


[Telly Necklace G]
mesh=necklace2.mesh
material=gold
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180


[Vanity Necklace]
mesh=necklace3.mesh
material=NecklaceMatAquamarine
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180


[Horns1]
mesh=horns2.mesh
material=horntex
bone=forehead
offset_f=0 0.3 1.5
rotation_f=-5 0 0
offset_c=0 0.3 1.5
rotation_c=0 0 0


[Horns2]
mesh=horns2.mesh
material=horntex
bone=forehead
offset_f=0 0.2 -0.85
rotation_f=-5 180 0
offset_c=-0 1.2 -2.0
rotation_c=-30 180 0


[Ram Horns]
mesh=ramhorns.mesh
material=ramhorntex
bone=forehead
offset_f=0 2.3 .5
rotation_f=180 180 0
offset_c=0 2.3 0
rotation_c=180 180 0


[Bull Horns 1]
mesh=horns.mesh
material=bullhorn
bone=forehead
offset_f=0 0.3 1.5
rotation_f=-5 0 0
offset_c=0 0.3 1.5
rotation_c=0 0 0


[Bull Horns 2]
mesh=horns.mesh
material=bullhorn
bone=forehead
offset_f=0 0 -0.85
rotation_f=15 180 0
offset_c=-0 1.2 -2.0
rotation_c=-30 180 0


[Xaph Horns]
mesh=xaphhorns.mesh
material=xaph
bone=forehead
offset_f=0 2.2 1.5
rotation_f=230 0 0
offset_c=0 1.5 2
rotation_c=260 0 0


[Tail Ribbon]
mesh=ribbon.mesh
material=ribbonMat
bone=tail5
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0 -1.0 .5
rotation_c=0 180 0


[Tail Leaf]
mesh=feather.mesh
material=feather
bone=tail6
offset_f=0 2.8 1.0
rotation_f=60 180 180
offset_c=0 2.1 1.0
rotation_c=60 180 180


[Checkered Bracelet L]
mesh=bracelet1.mesh
material=checkeredbracelet
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0


[Checkered Bracelet R]
mesh=bracelet1.mesh
material=checkeredbracelet
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0


[Red Bracelet L]
mesh=bracelet1.mesh
material=bred
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0


[Red Bracelet R]
mesh=bracelet1.mesh
material=bred
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0


[Rainbow Bracelet L]
mesh=bracelet4L.mesh
material=tie2
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0


[Rainbow Bracelet R]
mesh=bracelet4R.mesh
material=tie2
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0


[Spikey Bracelet L]
mesh=bracelet6L.mesh
material=collarMat
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0


[Spikey Bracelet R]
mesh=bracelet6R.mesh
material=collarMat
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0


[Spikey Collar]
mesh=collar3.mesh
material=collarMat
bone=neck2
offset_f=0 0 .5
rotation_f=0 0 0
offset_c=0 .2 .3
rotation_c=0 0 0


[Bell Collar]
mesh=bell.mesh
material=bellcollarMAT
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0 0 -1.3
rotation_c=0 180 0


[ZT Helmet Silver]
mesh=helmet3.mesh
material=zthelmMatSILVER
bone=forehead
offset_f=0 0.2 0.4
rotation_f=-20 180 0
offset_c=0 .5 -.5
rotation_c=-50 180 0


[ZT Helmet Gold]
mesh=helmet3.mesh
material=zthelmMatGOLD
bone=forehead
offset_f=0 0.2 0.4
rotation_f=-20 180 0
offset_c=0 .5 -.5
rotation_c=-50 180 0


[ZT Helmet Snow]
mesh=helmet3.mesh
material=zthelmMatSNOW
bone=forehead
offset_f=0 0.2 0.4
rotation_f=-20 180 0
offset_c=0 .5 -.5
rotation_c=-50 180 0


[ZT Helmet Dark]
mesh=helmet3.mesh
material=zthelmMatDARK
bone=forehead
offset_f=0 0.2 0.4
rotation_f=-20 180 0
offset_c=0 .5 -.5
rotation_c=-50 180 0


[Grad's Helmet]
mesh=helmet2.mesh
material=silver
bone=forehead
offset_f=0 0 -.7
rotation_f=0 180 0
offset_c=0 1 -1.5
rotation_c=-30 180 0

#take note on repeated bubbles after these ones

[Aqua Bubble]
mesh=bubble1.mesh
material=bubbleMat
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0


[Red Bubble]
mesh=bubble2.mesh
material=bubbleMat2
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0


[Blue Bubble]
mesh=bubble3.mesh
material=bubbleMat3
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0


[Green Bubble]
mesh=bubble4.mesh
material=bubbleMat4
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0


[Yellow Bubble]
mesh=bubble5.mesh
material=bubbleMat5
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0


[Pink Bubble]
mesh=bubble6.mesh
material=bubbleMat6
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0


[Orange Bubble]
mesh=bubble7.mesh
material=bubbleMat7
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0


[White Bubble]
mesh=bubble8.mesh
material=bubbleMat8
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0


[Black Bubble]
mesh=bubble9.mesh
material=bubbleMat9
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0


[Rainbow Bubble]
mesh=bubble9.mesh
material=bubbleRainbowMat
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0


[Ear Feather]
mesh=feather_02.mesh
material=earFeatherMAT
bone=forehead
offset_f=-1 1 0.5
rotation_f=0 300 -250
offset_c=-1 1 -.3
rotation_c=-0 300 -250


[Rose Behind Left Ear]
mesh=rose.mesh
material=roseMat
bone=forehead
offset_f=-.5 .25 1.7
rotation_f=-60 0 0
offset_c=-.2 0 .2
rotation_c=-30 0 0


[Rose Behind Right Ear]
mesh=rose.mesh
material=roseMat
bone=forehead
offset_f=.5 .25 1.7
rotation_f=-60 0 0
offset_c=.2 0 .2
rotation_c=-30 0 0


[Rose In Mouth]
mesh=rose.mesh
material=roseMat
bone=botlip
offset_f=0 1.0 .7
rotation_f=0 180 90
offset_c=0 .5 0.85
rotation_c=0 180 90


[Twig]
mesh=twig.mesh
bone=botlip
offset_f=0 1.8 .35
rotation_f=90 -180 0
offset_c=0 1.8 .8
rotation_c=90 -180 0


[Candy Cane]
mesh=candycane.mesh
material=candycaneMat
bone=botlip
offset_f=.2 1 0
rotation_f=90 -90 0
offset_c=.2 1 .4
rotation_c=90 -90 0


[Spikey Earrings S]
mesh=earrings.mesh
material=silver
bone=forehead
offset_f=0 1.8 0.8
rotation_f=10 0 0
offset_c=0 2.3 0.5
rotation_c=10 0 0


[Spikey Earrings G]
mesh=earrings.mesh
material=gold
bone=forehead
offset_f=0 1.8 0.8
rotation_f=10 0 0
offset_c=0 2.3 0.5
rotation_c=10 0 0


[Pink Earring L]
mesh=earrings2.mesh
material=erPINK
bone=forehead
offset_f=-1.0 1.8 0.8
rotation_f=10 0 0
offset_c=-.8 2.3 0.5
rotation_c=0 0 0


[Pink Earring R]
mesh=earrings2.mesh
material=erPINK
bone=forehead
offset_f=1.0 1.8 0.8
rotation_f=10 0 0
offset_c=.8 2.3 0.5
rotation_c=0 0 0


[Nosering S]
mesh=nosering.mesh
material=silver
bone=nose2
offset_f=0 -.1 -.85
rotation_f=20 180 0
offset_c=0 -.1 -1.3
rotation_c=20 180 0


[Nosering G]
mesh=nosering.mesh
material=gold
bone=nose2
offset_f=0 -.1 -.85
rotation_f=20 180 0
offset_c=0 -.1 -1.3
rotation_c=20 180 0


[Just A Note]
mesh=note.mesh
material=note1
bone=botlip
offset_f=.2 1.7 -.17
rotation_f=70 0 90
offset_c=.2 1.6 .45
rotation_c=90 0 90


[Just Another Note]
mesh=note.mesh
material=note3
bone=botlip
offset_f=.2 1.7 -.17
rotation_f=70 0 90
offset_c=.2 1.6 .45
rotation_c=90 0 90


[The Best Note]
mesh=note.mesh
material=note2
bone=botlip
offset_f=.2 1.7 -.17
rotation_f=70 0 90
offset_c=.2 1.6 .45
rotation_c=90 0 90


[Derpy Note]
mesh=note.mesh
material=note4
bone=botlip
offset_f=.2 1.7 -.17
rotation_f=70 0 90
offset_c=.2 1.6 .45
rotation_c=90 0 90


[Lovely Note]
mesh=note.mesh
material=note5
bone=botlip
offset_f=.2 1.7 -.17
rotation_f=70 0 90
offset_c=.2 1.6 .45
rotation_c=90 0 90


[Checkered Tie]
mesh=tie.mesh
material=tie
bone=neck2
offset_f=0 .5 1.2
rotation_f=0 180 0
offset_c=0 .3 .3
rotation_c=0 180 0


[Rainbow Tie]
mesh=tie.mesh
material=tie2
bone=neck2
offset_f=0 .5 1.2
rotation_f=0 180 0
offset_c=0 .3 .3
rotation_c=0 180 0


[Smiley Tie]
mesh=tie.mesh
material=tie3
bone=neck2
offset_f=0 .5 1.2
rotation_f=0 180 0
offset_c=0 .3 .3
rotation_c=0 180 0


[Red Glow Eye L]
mesh=gloweye1L.mesh
material=gloweye1Mat
bone=eye.L
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0


[Red Glow Eye R]
mesh=gloweye1R.mesh
material=gloweye1Mat
bone=eye.R
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0


[Yellow Glow Eye L]
mesh=gloweye2L.mesh
material=gloweye2Mat
bone=eye.L
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0


[Yellow Glow Eye R]
mesh=gloweye2R.mesh
material=gloweye2Mat
bone=eye.R
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0


[Blue Glow Eye L]
mesh=gloweye3L.mesh
material=gloweye3Mat
bone=eye.L
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0


[Blue Glow Eye R]
mesh=gloweye3R.mesh
material=gloweye3Mat
bone=eye.R
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0


[Glasses]
mesh=glasses1.mesh
material=silver
bone=nose1
offset_f=0 2 .3
rotation_f=0 90 90
offset_c=0 1.8 .3
rotation_c=0 80 90


[Sunglasses]
mesh=glasses2.mesh
material=glassesMat2
bone=nose1
offset_f=0 2 .3
rotation_f=0 90 90
offset_c=0 1.8 .3
rotation_c=0 80 90


[Spine 1]
mesh=spine1.mesh
material=spine
bone=spine1
offset_f=-1.2 3 3.3
rotation_f=190 0 0
offset_c=-1.2 2 3.6
rotation_c=200 0 0


[Spine 2]
mesh=spine2.mesh
material=spine
bone=spine2
offset_f=-1.2 2 -2.5
rotation_f=10 0 0
offset_c=-1.2 2 -2.5
rotation_c=10 0 0


[Pumpkin Head]
mesh=pumpkin.mesh
material=pumpkinMat
bone=forehead
offset_f=0 -1.5 -.8
rotation_f=0 180 0
offset_c=0 0 -2.7
rotation_c=-30 180 0

Offline andyronii

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Re: Item Codes for Ringo and Delay's Item Pack
« Reply #8 on: September 11, 2013, 08:43:59 pm »
OMG THANK YOU! SOMEONE UNDERSTANDS ME!

Offline ringoluver

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Re: Item Codes for Ringo and Delay's Item Pack
« Reply #9 on: September 13, 2013, 12:39:55 am »
Lol

Glad you got it figured out. Locking


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