Author Topic: Making mesh help  (Read 1476 times)

Offline MoonRose12

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Making mesh help
« on: September 29, 2013, 01:57:55 am »
Hi there. I just wanted to start making meshes, but I can never find a tut. that helps me. Yes, I've read Hammy's tutorial but I'm more of a visual learner than anything. If someone can make a video or a well-pictured tutorial on how to mesh, texturize, and export with the new version of Python, Blender, etc that'd be great!
Also, I've only dabbled in all of this stuff, so I don't know how to use ANYTHING but Blender. And I am only just getting use to that.
Thanks so much,
Moony
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Offline Kerriki

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Re: Making mesh help
« Reply #1 on: September 29, 2013, 02:17:33 am »
I'm sure there are some great tutorials on Youtube that will help you.
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Offline MoonRose12

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Re: Making mesh help
« Reply #2 on: September 29, 2013, 02:50:00 pm »
I've looked. Theres tuts. on how to SCULPT but not how to export.
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Offline OreoHeroz

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Re: Making mesh help
« Reply #3 on: September 29, 2013, 02:57:25 pm »
To import meshes, you first have to download a version of OgreCommandLineTools that allows .xml.mesh to .mesh, but also .mesh to .xml.mesh, which can then be imported to Blender.
I believe that is OGRE CommandLineTools 1.6.0 that you'd be looking for then..
and as for the actual importer script, you'll need import for Torchlight, which allows import of .mesh.xml... let me find a site for you..
Here;
https://code.google.com/p/torchlight-to-blender/
this should help clear things up a bit.
If that's what you could not seem to make work, then I'd offer to help if you could provide a more detailed explanation? c:

And yes, Sculptris to FH will not be possible unless you can find a OGRE exporter plugin for Sculptris, so you'll have to export from Sculptris as an .obj which can be imported to Blender, then exported again as a .mesh

More info:

Importing/exporting Meshes (click me)